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The Elder Scrolls V: Skyrim


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#141 Donkeymog

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Posted 22 November 2011 - 07:38 AM


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I wanted orange. It gave me lemon-lime...


#142 Monkeydog

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Posted 22 November 2011 - 10:27 AM

Morrowind DLC pleeeeaaaase.
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#143 Vicious Parker

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Posted 22 November 2011 - 12:15 PM

From what I've heard from various NPCs, Morrowind isn't doing so well these days. I suppose revisiting and seeing how things have turned for the worse might be interesting. However, I would also love to see more of Tamriel. I wonder if Bethesda would ever consider revisiting Hammerfell or High Rock. I doubt we will see anything in the more interesting provinces, like Black Marsh or Sommerset Isle. So I'll take what I can get.
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#144 Stars

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Posted 22 November 2011 - 01:55 PM

I used to hear people say with some frequency that TES V was going to take place on Sommerset Isle. (Though clearly that turned out to be unfounded rumor. xp)

EDIT: Huh. I had taken a contract to kill a giant, even though I've usually been content to leave them alone. When I arrived and was deciding where to start attacking from, a dragon appeared and started attacking both of us. I was going to feel bad about killing the giant after we had worked together to slay the beast, but apparently the feeling was not mutual, and the giant immediately turned on me after the dragon was dead... xp
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* * * Stars' Final Fantasy Challenge * * *

 

Final Fantasy I - Completion Time 14:11

Final Fantasy II - Completion Time 27:03

Final Fantasy III - Play Time 07:24

Final Fantasy IV - Play Time 04:01

Final Fantasy V

Final Fantasy VI


#145 Monkeydog

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Posted 22 November 2011 - 06:21 PM

ha.

Well from my understanding Morrowind is kind of fine, it's Vvardenfell that went to hell. Mournhold and everything on the mainland apparently is still intact, and I very much enjoyed exploring Mournhold.

My problem with some of the other providences is they all seem kinda boring. I'd looooooove to see the Black Marsh or Sommerset, maybe even Valenwood. But I feel like there's a better chance of them going back to Morrowind, and Morrowind is such a fun area and a place I would very much enjoy seeing rendered in higher resolution graphics (aside from mods).

Or Bethesda could surprise us all and have DLC take place in Akavir. WHICH WOULD BE THE BEST THING BECAUSE THERE'S A KINGDOM OF MONKEYS.

EDIT:
Although honestly, had I a choice, I would say Skyrim is a pretty boring area as well. But I feel like I've been proven wrong, but I don't know if that means I really like the setting or the fact that the gameplay is just so good I can look past it. So maybe it doesn't matter if I think a place is boring. As long as it's not Cyrodill.
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#146 kspr

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Posted 22 November 2011 - 09:03 PM

cyrodil kinda sucked. blackmarsh frw. my save file was saved over by the evil lindsay. wat do? i'm away for a few days, what shod i play as when i get c
back into it ?
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you awaken in the intestinal tract of satan. you must defeat the hydra to escape. your only weapon is righteous anger. 


#147 Vicious Parker

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Posted 22 November 2011 - 09:07 PM

Gees, I'm thinking you should play as an abusive lover...
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The universe is a cruel, uncaring void. The key to being happy isn't a search for meaning. It's to just keep yourself busy with unimportant nonsense, and eventually, you'll be dead.

-Mr. Peanutbutter


#148 Vicious Parker

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Posted 22 November 2011 - 09:08 PM

Also, monkey, I agree with everything.
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The universe is a cruel, uncaring void. The key to being happy isn't a search for meaning. It's to just keep yourself busy with unimportant nonsense, and eventually, you'll be dead.

-Mr. Peanutbutter


#149 kspr

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Posted 23 November 2011 - 06:23 PM

i already did :3 i got married, and sacrificed my wife to boethiah.
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you awaken in the intestinal tract of satan. you must defeat the hydra to escape. your only weapon is righteous anger. 


#150 Vicious Parker

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Posted 23 November 2011 - 09:43 PM

So that shout you get that makes it rain and strike lightning on everything? Totally hurts friendly NPCs.

R.I.P. Lydia.
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The universe is a cruel, uncaring void. The key to being happy isn't a search for meaning. It's to just keep yourself busy with unimportant nonsense, and eventually, you'll be dead.

-Mr. Peanutbutter


#151 Vicious Parker

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Posted 24 November 2011 - 05:58 PM

I'm beginning to find myself let down by the game. I think that once you get involved in some of the major quest lines, you may find that the pay off is... nil. I don't mean god items that give you +100 murder death kill, but rather actual change for the characters or places involved. The Riften experience I mentioned before is a perfect example of that. I didn't join the thieves guild because I wanted to be a thief (in fact, I cringed a little every time a character referred to me as such). I was under the serious impression that I might have been able to change the city of Riftin for the better through the guild, but no such luck. I should have looked up spoilers, I suppose.

The same thing happened to me again in Markarth. The Reach, in my opinion, is probably the best damned region in the entire game. It has more history than any other area, and it looks fantastic. And even though I would have no second thoughts about removing the forsworn from Tamriel, they are a sympathetic and interesting people that have actual motivation... When I arrived in Markarth to discover that there was something deeper going on with the foresworn people, I stopped everything else I was doing in the game to investigate. It wasn't worth the time.

However, I still think that much of the game is wonderful. It is truly an explorer's game. However, it seems best approached as if you are in fact an outsider, simply observing the world around you. Your actions don't carry the weight that they should, that the game leads you to believe they will.
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The universe is a cruel, uncaring void. The key to being happy isn't a search for meaning. It's to just keep yourself busy with unimportant nonsense, and eventually, you'll be dead.

-Mr. Peanutbutter


#152 Stars

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Posted 24 November 2011 - 06:13 PM

Have you done the Imperial Legion or Stormcloak quests? I haven't tried them to know if they fare any better with affecting the world, but they sound promising.
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* * * Stars' Final Fantasy Challenge * * *

 

Final Fantasy I - Completion Time 14:11

Final Fantasy II - Completion Time 27:03

Final Fantasy III - Play Time 07:24

Final Fantasy IV - Play Time 04:01

Final Fantasy V

Final Fantasy VI


#153 Donkeymog

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Posted 24 November 2011 - 08:08 PM

/>I'm beginning to find myself let down by the game. I think that once you get involved in some of the major quest lines, you may find that the pay off is... nil. I don't mean god items that give you +100 murder death kill, but rather actual change for the characters or places involved. The Riften experience I mentioned before is a perfect example of that. I didn't join the thieves guild because I wanted to be a thief (in fact, I cringed a little every time a character referred to me as such). I was under the serious impression that I might have been able to change the city of Riftin for the better through the guild, but no such luck. I should have looked up spoilers, I suppose.

The same thing happened to me again in Markarth. The Reach, in my opinion, is probably the best damned region in the entire game. It has more history than any other area, and it looks fantastic. And even though I would have no second thoughts about removing the forsworn from Tamriel, they are a sympathetic and interesting people that have actual motivation... When I arrived in Markarth to discover that there was something deeper going on with the foresworn people, I stopped everything else I was doing in the game to investigate. It wasn't worth the time.

However, I still think that much of the game is wonderful. It is truly an explorer's game. However, it seems best approached as if you are in fact an outsider, simply observing the world around you. Your actions don't carry the weight that they should, that the game leads you to believe they will.

Yes, but how different is this to Morrowind? Apart from being able to build your own stronghold and some NPC's disappearing after quests the world barely changes at all. Sure, I'd love to see an Elder Scrolls where your actions have consequences, but it's not really what I get out of them. It's more about the exploration of the world than the control you have to shape it.
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I wanted orange. It gave me lemon-lime...


#154 Vicious Parker

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Posted 24 November 2011 - 08:37 PM

I'm going to start a new character, and I will have an answer for you then. As I've said previously, there are some absolutely fantastic places to explore, dungeons and regions, and the like (again, the Reach is lovely). Named NPCs as boss characters return, and many of them even have some history to them. And the cities have plenty of variety, maybe even rivaling Morrowind. I think that my problem was that I wasn't trying to play it the way I did Morrowind. I think I was trying to play it like Fallout: New Vegas.

I'm not going to do the main quest this time. I don't think I care about it, at all. I did complete the civil war quest, on the side of the empire, but I literally shut down the game and erased all of my save files no more than a few minutes after. To answer your question, Stars, I have no idea if it has a lasting effect. And yes, maybe that was extreme.

This may sound weird, Bean, but it least in Morrowind, I could easily remove an NPC from the world (with my sword) if I morally felt the need to do so. I've been playing these types of games (Mass Effects, Fallouts, even Morrowind) lately with a certain code of values in mind, and Skyrim isn't allowing me to do it to the extent that I would like. Or maybe I just haven't experimented enough yet.
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The universe is a cruel, uncaring void. The key to being happy isn't a search for meaning. It's to just keep yourself busy with unimportant nonsense, and eventually, you'll be dead.

-Mr. Peanutbutter


#155 kspr

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Posted 25 November 2011 - 01:55 PM

of course it's not, you didnt write it. i wouldnt expect my bizarre morality would click with someone else's world.
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you awaken in the intestinal tract of satan. you must defeat the hydra to escape. your only weapon is righteous anger. 


#156 toysintheattic

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Posted 27 November 2011 - 12:32 AM

I stopped an execution by attacking the guy with the axe, but the town still thinks it happened. So I understand feeling that the game is limited in certain ways. There are still little things about this game that surprise me, though.
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#157 Stars

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Posted 27 November 2011 - 08:04 AM

I found a goat that had been killed by a troll. That surprised me (and made me laugh). Didn't happen under a bridge though. That would have been too perfect.
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* * * Stars' Final Fantasy Challenge * * *

 

Final Fantasy I - Completion Time 14:11

Final Fantasy II - Completion Time 27:03

Final Fantasy III - Play Time 07:24

Final Fantasy IV - Play Time 04:01

Final Fantasy V

Final Fantasy VI


#158 kspr

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Posted 27 November 2011 - 08:07 AM

ha! Solitude, right? i always save captive nords on the toad, and kill thalmor judiciaries.

as for dlc, it would be cool if you could use an elder scroll in a similar manner as you do when you learn dragonrend. then you go back and experience the "great war" and be able to change history. bethesda played with the concept in Operation: Anchorage, and it would be awesome if they upped the stakes for this.
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you awaken in the intestinal tract of satan. you must defeat the hydra to escape. your only weapon is righteous anger. 


#159 Monkeydog

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Posted 27 November 2011 - 11:02 AM

I tried saving the fellow in Solitude but then I realized it did absolutely nothing so I just went back to an old save and did nothing and looted his corpse because whatever.
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#160 Vicious Parker

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Posted 27 November 2011 - 02:28 PM

One thing I am surprised that I don't see mentioned more.often when I read about the game is using arrows as a distraction when sneaking. It has helped me more than a few times.
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The universe is a cruel, uncaring void. The key to being happy isn't a search for meaning. It's to just keep yourself busy with unimportant nonsense, and eventually, you'll be dead.

-Mr. Peanutbutter





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