The Elder Scrolls V: Skyrim
#141
Posted 22 November 2011 - 07:38 AM
I wanted orange. It gave me lemon-lime...
#142
Posted 22 November 2011 - 10:27 AM
#143
Posted 22 November 2011 - 12:15 PM
The universe is a cruel, uncaring void. The key to being happy isn't a search for meaning. It's to just keep yourself busy with unimportant nonsense, and eventually, you'll be dead.
-Mr. Peanutbutter
#144
Posted 22 November 2011 - 01:55 PM
EDIT: Huh. I had taken a contract to kill a giant, even though I've usually been content to leave them alone. When I arrived and was deciding where to start attacking from, a dragon appeared and started attacking both of us. I was going to feel bad about killing the giant after we had worked together to slay the beast, but apparently the feeling was not mutual, and the giant immediately turned on me after the dragon was dead... xp
* * * Stars' Final Fantasy Challenge * * *
Final Fantasy I - Completion Time 14:11
Final Fantasy II - Completion Time 27:03
Final Fantasy III - Play Time 07:24
Final Fantasy IV - Play Time 04:01
Final Fantasy V
Final Fantasy VI
#145
Posted 22 November 2011 - 06:21 PM
Well from my understanding Morrowind is kind of fine, it's Vvardenfell that went to hell. Mournhold and everything on the mainland apparently is still intact, and I very much enjoyed exploring Mournhold.
My problem with some of the other providences is they all seem kinda boring. I'd looooooove to see the Black Marsh or Sommerset, maybe even Valenwood. But I feel like there's a better chance of them going back to Morrowind, and Morrowind is such a fun area and a place I would very much enjoy seeing rendered in higher resolution graphics (aside from mods).
Or Bethesda could surprise us all and have DLC take place in Akavir. WHICH WOULD BE THE BEST THING BECAUSE THERE'S A KINGDOM OF MONKEYS.
EDIT:
Although honestly, had I a choice, I would say Skyrim is a pretty boring area as well. But I feel like I've been proven wrong, but I don't know if that means I really like the setting or the fact that the gameplay is just so good I can look past it. So maybe it doesn't matter if I think a place is boring. As long as it's not Cyrodill.
#146
Posted 22 November 2011 - 09:03 PM
back into it ?
you awaken in the intestinal tract of satan. you must defeat the hydra to escape. your only weapon is righteous anger.
#147
Posted 22 November 2011 - 09:07 PM
The universe is a cruel, uncaring void. The key to being happy isn't a search for meaning. It's to just keep yourself busy with unimportant nonsense, and eventually, you'll be dead.
-Mr. Peanutbutter
#148
Posted 22 November 2011 - 09:08 PM
The universe is a cruel, uncaring void. The key to being happy isn't a search for meaning. It's to just keep yourself busy with unimportant nonsense, and eventually, you'll be dead.
-Mr. Peanutbutter
#149
Posted 23 November 2011 - 06:23 PM
you awaken in the intestinal tract of satan. you must defeat the hydra to escape. your only weapon is righteous anger.
#150
Posted 23 November 2011 - 09:43 PM
R.I.P. Lydia.
The universe is a cruel, uncaring void. The key to being happy isn't a search for meaning. It's to just keep yourself busy with unimportant nonsense, and eventually, you'll be dead.
-Mr. Peanutbutter
#151
Posted 24 November 2011 - 05:58 PM
The same thing happened to me again in Markarth. The Reach, in my opinion, is probably the best damned region in the entire game. It has more history than any other area, and it looks fantastic. And even though I would have no second thoughts about removing the forsworn from Tamriel, they are a sympathetic and interesting people that have actual motivation... When I arrived in Markarth to discover that there was something deeper going on with the foresworn people, I stopped everything else I was doing in the game to investigate. It wasn't worth the time.
However, I still think that much of the game is wonderful. It is truly an explorer's game. However, it seems best approached as if you are in fact an outsider, simply observing the world around you. Your actions don't carry the weight that they should, that the game leads you to believe they will.
The universe is a cruel, uncaring void. The key to being happy isn't a search for meaning. It's to just keep yourself busy with unimportant nonsense, and eventually, you'll be dead.
-Mr. Peanutbutter
#152
Posted 24 November 2011 - 06:13 PM
* * * Stars' Final Fantasy Challenge * * *
Final Fantasy I - Completion Time 14:11
Final Fantasy II - Completion Time 27:03
Final Fantasy III - Play Time 07:24
Final Fantasy IV - Play Time 04:01
Final Fantasy V
Final Fantasy VI
#153
Posted 24 November 2011 - 08:08 PM
Yes, but how different is this to Morrowind? Apart from being able to build your own stronghold and some NPC's disappearing after quests the world barely changes at all. Sure, I'd love to see an Elder Scrolls where your actions have consequences, but it's not really what I get out of them. It's more about the exploration of the world than the control you have to shape it./>I'm beginning to find myself let down by the game. I think that once you get involved in some of the major quest lines, you may find that the pay off is... nil. I don't mean god items that give you +100 murder death kill, but rather actual change for the characters or places involved. The Riften experience I mentioned before is a perfect example of that. I didn't join the thieves guild because I wanted to be a thief (in fact, I cringed a little every time a character referred to me as such). I was under the serious impression that I might have been able to change the city of Riftin for the better through the guild, but no such luck. I should have looked up spoilers, I suppose.
The same thing happened to me again in Markarth. The Reach, in my opinion, is probably the best damned region in the entire game. It has more history than any other area, and it looks fantastic. And even though I would have no second thoughts about removing the forsworn from Tamriel, they are a sympathetic and interesting people that have actual motivation... When I arrived in Markarth to discover that there was something deeper going on with the foresworn people, I stopped everything else I was doing in the game to investigate. It wasn't worth the time.
However, I still think that much of the game is wonderful. It is truly an explorer's game. However, it seems best approached as if you are in fact an outsider, simply observing the world around you. Your actions don't carry the weight that they should, that the game leads you to believe they will.
I wanted orange. It gave me lemon-lime...
#154
Posted 24 November 2011 - 08:37 PM
I'm not going to do the main quest this time. I don't think I care about it, at all. I did complete the civil war quest, on the side of the empire, but I literally shut down the game and erased all of my save files no more than a few minutes after. To answer your question, Stars, I have no idea if it has a lasting effect. And yes, maybe that was extreme.
This may sound weird, Bean, but it least in Morrowind, I could easily remove an NPC from the world (with my sword) if I morally felt the need to do so. I've been playing these types of games (Mass Effects, Fallouts, even Morrowind) lately with a certain code of values in mind, and Skyrim isn't allowing me to do it to the extent that I would like. Or maybe I just haven't experimented enough yet.
The universe is a cruel, uncaring void. The key to being happy isn't a search for meaning. It's to just keep yourself busy with unimportant nonsense, and eventually, you'll be dead.
-Mr. Peanutbutter
#155
Posted 25 November 2011 - 01:55 PM
you awaken in the intestinal tract of satan. you must defeat the hydra to escape. your only weapon is righteous anger.
#156
Posted 27 November 2011 - 12:32 AM
#157
Posted 27 November 2011 - 08:04 AM
* * * Stars' Final Fantasy Challenge * * *
Final Fantasy I - Completion Time 14:11
Final Fantasy II - Completion Time 27:03
Final Fantasy III - Play Time 07:24
Final Fantasy IV - Play Time 04:01
Final Fantasy V
Final Fantasy VI
#158
Posted 27 November 2011 - 08:07 AM
as for dlc, it would be cool if you could use an elder scroll in a similar manner as you do when you learn dragonrend. then you go back and experience the "great war" and be able to change history. bethesda played with the concept in Operation: Anchorage, and it would be awesome if they upped the stakes for this.
you awaken in the intestinal tract of satan. you must defeat the hydra to escape. your only weapon is righteous anger.
#159
Posted 27 November 2011 - 11:02 AM
#160
Posted 27 November 2011 - 02:28 PM
The universe is a cruel, uncaring void. The key to being happy isn't a search for meaning. It's to just keep yourself busy with unimportant nonsense, and eventually, you'll be dead.
-Mr. Peanutbutter
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users










