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Arbor's Eve - Page 7 - Grove of Game Making and General Programming - Monkey Productions

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Arbor's Eve


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#121 Glaciermage

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Posted 13 October 2012 - 11:43 AM

/>wow... thanks! i'll fix all those. i dont normally try to walk over or under things that i already 'know' i shouldnt. im usually in a rush to test to get it out. i'll fix all of those.



Ya I know. It's hard to think of everything, plus you are probably busy with more important things like adding actual content, and making sure the game is exactly as you want it to be. That's what demo testers are for. To find all the little stuff. :)


-The Treetots in the forest are hard! I have died many a time in the forest. :) Am I supposed to be escaping all these? If i try to fight them they usually just chain-befuddle me and I have to start from my last save point.
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#122 Stars

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Posted 13 October 2012 - 01:39 PM

This is reminding me of when I helped test one of Bear's old games (Second Reality, I think it was?). I made quite a few notepad files to keep track of the bugs in that. :p

I just got off work, so I haven't play Arbor's Eve yet. I'll get started on that this evening.
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#123 kspr

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Posted 13 October 2012 - 03:16 PM

i'll turn down the treetots. some enemies can't be defeated because of needed skills or level. theyre harder on purpose. i'll play through tonight as well to get a better sense of the complete lack of coherent balance.
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#124 Glaciermage

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Posted 13 October 2012 - 05:11 PM

I wouldn't say it's imbalanced. I just wasn't sure if they were tough by accident or design. If they are tough by design, I applaud it. I'll just have to grind a bit and save alot.
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#125 kspr

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Posted 14 October 2012 - 04:34 PM

Per Glaciermage
-At the very beginning you see Kasper in his home, it fades to black, and then fades back to Kasper. I just figured the original view of Kasper was a mistake, and you wanted it to open fading from black to Kasper. FIXED!

-Grammar Police! In Kasper's letter he says "They've become to comfortable..." It should be "They've become too comfortable..." Sorry. I hate ppl that correct grammar and spelling. :) FIXED!
-In Kasper's home there are a few minor map errors. For instance, I can walk on the stove and thru the armor or whatever that is in the upper left.FIXED!

-I ended up fighting the waiter 3 times. Is this how it is supposd to be? Felt like I was stuck in some sort of loop.

-You must have done something strange. I couldn't figure out how to trigger the fight three times.
-In the mansion you can walk thru the statue behind Lord Darlington and then walk up the wall. You can also do this on the other side by the other stairwell. FIXED!

-I'm using a custom tileset for most of the maps, which means I have to go in by hand and determine all the passability and priority of the tiles individually. Sometimes things get overlooked.

-The shields and sword at the top of the stairs, as well as the biscuits in Madame Paulsen's room show up above Kasper's head when you walk below them, as if they are floating in air.

-The table has a priority on the top half so people can stand behind them. the swords and shields are meant to go up on a wall, i think, but nonethelessFIXED!

-This is just a side point but... why would a waiter give another waiter a fancy necklace to give to madame paulsen? I figured he would be bringing some sort of food to her.

-Because as you're experiencing an event, and no matter how unlikely, you will proceed to the next sequence of events, and then have to improvise your way through. No matter what, for everything in your life up until this point to have happened, it would have had to have happened in the exact same way it did, regardless of how much you understood the circumstances, or how much it made sense. There are just certain things that you will never understand, because of the millions of intersecting points of variation that occur between every object, person, and animal. (I didn't mean to sound like a jerk there, but that's the best way i can articulate it)

-After breaking out of Madame Paulsen's room in glorious fashion, you can go back in to her room. It's all messed up in there. The guards are just standing around, and the door doesn't work. You actually have to go back to where you were when you escaped and start the event over. A switch outside the room where he says something like "I shouldn't go back in there" would do the trick.

-I had this in place, but I moved it further to the left so you now start your escape in front of the tiles. when you touch them, you are turned back in the right direction.

-This may not be anything, but The rock, who was awesome btw, says "taken a turn for the worst." Is this how it is supposed to be? It is normally "taken a turn for the worse" but the rock could be making a clever play on the phrase. The Rock seems to be the type o guy to do something like that. :)

-After re-reading it, it makes sense the way you explained it, but also the worst that could have happened, would for him to have become a rock and left in a cave for all eternity. You may have been trained to read and write in a gramatically correct way, but nobody speaks like that 100% of the time.

Chapter 1: Villageburg:

-You can step into the wall on the right behind Kasper's house. You can also walk all over the front of Kasper's house.

-That was from the passability of the surrounding tiles from the roof. i put some stuff in the way so you can't get on the wall, but I couldn't figure out what was making it possible to walk on the front of the house, so I put wood in front of it. it's only on the left side too...

-You can walk thru the side wall in between the horses and the tulips by the mansion.FIXED!

-In the house that you break into you walk over the bed instead of thru it.

-I wouldn't break into a stranger's house and get under their blankets, would you? When I finish the redraw of the tilesets, i'll adjust it so that only the one part of the bed that your head would be over is in a tile by itself. that way it looks like you're under the covers.

-In the House of Style you can walk thru the window in the upper right and into the wall. Also, I said no to the purple window and it gave them to me anyway
.FIXED!





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you awaken in the intestinal tract of satan. you must defeat the hydra to escape. your only weapon is righteous anger. 


#126 Glaciermage

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Posted 14 October 2012 - 04:58 PM

*applauds* Nice work! Btw your explanation of the waiter and the necklace makes perfect sense.

Also, b4 fighting the waiter I walked way to the left. Would that have anything to do with it? I felt as if I wasn't supposed to be able to move initially when entering that area. Idk if that makes sense.

Sry it's been a busy weekend but I look fwd to resuming play shortly.

Edit: btw is there a way to play in full screen mode or no?
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#127 Stars

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Posted 14 October 2012 - 06:57 PM

I want a turn at listing nitpicks~

In addition to the things Glace mentioned, the beer on Kasper's table also appears over his head when he walks in front of it.

In Villageburg, the guard in front of the manor you robbed says that no one can come through, yet you can just walk around him without complaint.

Most of the others I've found so far have already been pointed out or aren't particularly worth mentioning (a couple of people and doors that don't react to the action key, mostly).

Where was this waiter fight you speak of? Is it optional? I haven't been in combat so far (just left Villageburg to go after the weather vane).

EDIT: And I was also wondering about full screen mode. I'm surprised it isn't default. I think RM2K(3) toggled full screen with F4, but that doesn't seem to work with RMXP.
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* * * Stars' Final Fantasy Challenge * * *

 

Final Fantasy I - Completion Time 14:11

Final Fantasy II - Completion Time 27:03

Final Fantasy III - Play Time 07:24

Final Fantasy IV - Play Time 04:01

Final Fantasy V

Final Fantasy VI


#128 kspr

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Posted 14 October 2012 - 08:30 PM

i think it's alt+enter.

the waiter is the guy you fight and steal his clothes to sneak into the mansion.

the beer on the table is a priority tag issue. i think if i make it an event, it won't do that.
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#129 Glaciermage

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Posted 14 October 2012 - 08:46 PM

Alt + Enter worked. Thank you.


Ok I've tried the waiter part 10 times. At times when I go left immediately after entering the map it will do unexpected things. One time I didn't fight the waiter at all. I just entered the party as a thief and everyone acted as if I was dressed as a waiter. Twice i had to fight the waiter twice. One time he ambushed me. Idk if that had anything to do with it. Anyways, I'm sure most ppl will walk directly toward the waiter and it won't be an issue. I'm excited to get back into the forest and keep playing this game.
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#130 Stars

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Posted 14 October 2012 - 09:01 PM

Is it the guy who's standing with his back to you when you come out of the forest? I wondered what he was there for. That fight never triggered for me. I got inside wearing my normal thief clothes. XD

EDIT: Hadn't read all of Glace's post yet. I think I did take a look to either side of the map before approaching the waiter. That might have done it.
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* * * Stars' Final Fantasy Challenge * * *

 

Final Fantasy I - Completion Time 14:11

Final Fantasy II - Completion Time 27:03

Final Fantasy III - Play Time 07:24

Final Fantasy IV - Play Time 04:01

Final Fantasy V

Final Fantasy VI


#131 Glaciermage

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Posted 14 October 2012 - 09:20 PM

Failure on my part!!!!! I am hopelessly lost in the forest. I feel like i've been every way there is to go 5 times. Did u say u had a guide Kasper? Bleh. I was hoping I could crack the code and figure it out myself. :)
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#132 kspr

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Posted 15 October 2012 - 06:10 AM

i figured it out. i'll change it so that it's an autorun event. right now it's a "player touch" but the 8-direction movement doesn't agree with it. it also doesn't agree with certain tile combinations, as it's an add on script, and wasn't initially accounted for in the programming.

here's the map. i made it stupidly hard on purpose. inspired by the Blair Witch Project, and the Lost Woods from Zelda 1

Spoiler

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#133 Glaciermage

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Posted 15 October 2012 - 06:52 AM

Actually I don't need your spoiler! I went back and found a path that I hadn't seen before. I now have a very intimate knowledge of the entire forest. :) The forest was fun. I like that it was difficult. The Treetots still would chain befuddle me to death from time to time, but once you get higher in level it's not nearly as often.

Here are a few more suggestions:

-The NPC with orange hair by the Villageburg Teleport Station doesn't say anything when you press Enter by it. Mb this is by design. This is probably one of the ones that Stars found also.

-In the forest there are some logs and stumps you can walk right over. Also you can walk over the logs by the waiter in Villageburg.

-Just a suggestion, but if you don't have the map, it takes some time going thru the forest. It would be nice to have some sort of refresh spring that restores HP/MP right at the beginning, so you can save your saps for the end fight.

-In Strayer's house there are a few more map errors. For instance, you can step on the stove from the loft. On the right side of the loft you can step thru the wall and onto the main floor. You can also walk on top of the "scarecrow" and the box next to the scarecrow.

I must say I am really enjoying the game so far.
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#134 Stars

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Posted 15 October 2012 - 07:21 AM

/>-The NPC with orange hair by the Villageburg Teleport Station doesn't say anything when you press Enter by it. Mb this is by design. This is probably one of the ones that Stars found also.

Verily. He and the un-trigger waiter are the only ones I've found so far. I may as well also mention that the doors to the duplex by the northeast wall in Villageburg don't do anything when you try to interact with them.

I haven't tried going through the forest yet, but I am determined not to look at the map until I've had a go at navigating it on my own.
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* * * Stars' Final Fantasy Challenge * * *

 

Final Fantasy I - Completion Time 14:11

Final Fantasy II - Completion Time 27:03

Final Fantasy III - Play Time 07:24

Final Fantasy IV - Play Time 04:01

Final Fantasy V

Final Fantasy VI


#135 Glaciermage

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Posted 15 October 2012 - 07:43 AM

The waiter triggers for me. He may not for you because you failed to steal all his clothing the previous night. :)


Edit: Ok Kasper, here's a few more. I'm stuck for a while until you help me with the last one:

-I just wanted to say I love the bounties so far. IMO you could add a few more of those for extra content. They are nice little side quests in Villageburg. Lots o fun!

-At the Inn when you stay for a night, it teleports you to the bed before it fades out, instead of the other way around.

-When using Strayer's Hurricane blade skill while having the Punch Glove equipped, he will do big damage and then afterward say "I can't slice thru the air without a sword!" Are you not supposed to be able to use the skill unless you have a sword equipped?

-I'm now heading South to Marshton. As I enter the new area, the game stops. The music is still playing. I can still access the menu. But my characters are not on the screen and from what I can tell I am unable to do anything. I can't go back. I can't go forward. I just have to exit to title screen every time. So hopefully you can explain to me what I did wrong so I can continue on with the game.
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#136 kspr

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Posted 16 October 2012 - 07:13 AM

i should have tested this more... case in point-

the orange hair npc is supposed to be Jason, captain of the good ship Hugo. Joined by his Hugonauts, he is basically jason and the argonauts, or a pirate. try and figure out which one!

the hurricane blade skill was supposed to be taken out, i forgot about it being there, and couldn't figure out how to make having a sword a requirement.

the bounties in town lead to the Villageburg Hunting Club questline. once you catch the butterflies, it opens up.

@stars- how are you getting back to the waiter behind the house? i didn't add any teleport events to get back there again.

@glace- i'll get that freezing issue taken care of tonight, and upload another demo once i figure out what the problem is
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#137 Stars

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Posted 16 October 2012 - 07:33 AM

I'm not. I was just referring to him not reacting when you're supposed to fight him. :p
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* * * Stars' Final Fantasy Challenge * * *

 

Final Fantasy I - Completion Time 14:11

Final Fantasy II - Completion Time 27:03

Final Fantasy III - Play Time 07:24

Final Fantasy IV - Play Time 04:01

Final Fantasy V

Final Fantasy VI


#138 lazlo falconi

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Posted 17 October 2012 - 07:06 PM

Hey what's the most recent demo of this?
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#139 Stars

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Posted 17 October 2012 - 08:20 PM

'Tis buried in a multi-edit post. Here you go:

/>ok i'll stop editing now. it's done. [click here]


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* * * Stars' Final Fantasy Challenge * * *

 

Final Fantasy I - Completion Time 14:11

Final Fantasy II - Completion Time 27:03

Final Fantasy III - Play Time 07:24

Final Fantasy IV - Play Time 04:01

Final Fantasy V

Final Fantasy VI


#140 kspr

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Posted 18 October 2012 - 06:33 AM

i couldn't figure out the freezing issue at all. did it affect Stars too? where were you walking when it happened?
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