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Dial C for Contest


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#41 Glaciermage

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Posted 13 April 2013 - 07:11 AM

I know Derpy is working on something. I am as well. I may have to simplify the project I'm working on to get it done in time, but I'm hoping it'll be "competed" by Monday.


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#42 Stars

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Posted 13 April 2013 - 08:14 AM

I should be able to get mine done in time, but if extending the deadline means more entries, I'm cool with that. The more the better. (Also I suppose it would make it easier on me. :p)
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#43 Stars

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Posted 15 April 2013 - 08:02 AM

the Pro in MonkeyPro stands for Procrastination. My guess is there won't be many more entries before 11:00 p.m. April 15th.

Requoting for truth.

It has been a looong time since I did anything with ActionScript.
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#44 Monkeydog

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Posted 15 April 2013 - 10:26 AM

Okay, just so everyone knows:

 

I'M EXTENDING THIS UNTIL THE END OF THE MONTH

 

Sorry for anyone who has already entered. But at the moment we have more rewards than entries and that is just wrong...


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#45 Glaciermage

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Posted 15 April 2013 - 01:42 PM

Thank you Monkeydog! I never would've finished by the end of the day.

I have even more respect and admiration for those that were able to finish before the deadline.
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Old flash signature has been revived for nostalgic purposes. Too bad RpgWizard hasn't been revived. :\


#46 Weiss

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Posted 15 April 2013 - 06:48 PM

yeah.. i was planning on blitzing mine tonight... thanks to spending the last week pretty much trying to sort personal things out to no avail... oh god i love this awful economy...


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#47 Vicious Parker

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Posted 16 April 2013 - 02:27 PM

to make it easier, just ignore the diagonals and double press the direction buttons. for down, down, left for aura blast.
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#48 Stars

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Posted 17 April 2013 - 05:28 AM

It took me longer than it should have to figure why you were talking about aura blast.

I got my clinical portfolio turned in this morning, so now I can get back to work on my contest entry without feeling guilty over putting off school work.
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* * * Stars' Final Fantasy Challenge * * *

 

Final Fantasy I - Completion Time 14:11

Final Fantasy II - Completion Time 27:03

Final Fantasy III - Play Time 07:24

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Final Fantasy V

Final Fantasy VI


#49 Monkeydog

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Posted 23 April 2013 - 12:53 PM

One week guys.

 

I hope someone actually enters.


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#50 Xteven Xavier

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Posted 26 April 2013 - 03:42 PM

oh cool, I thought I missed it, Haven't had internet I'll try to post mine tomorrow.

 

EDIT: make that monday that's when I'm gonna be able to come back to my moms.


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#51 NoxieNation

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Posted 27 April 2013 - 08:44 AM

I didn't see this topic until yesterday!  I wasn't part of the Roleplay so I have no idea what it was about  :T_T: I saw that it was about werewolves though, and that there seemed to be a shortage of entries.  Anyway, I am no artist, but I decided to give it a shot to get at least something done for this.  It is definitely not perfect, but I had no idea what I was doing, hope you like it.  

2ext1fo.png   


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#52 Glaciermage

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Posted 27 April 2013 - 10:01 PM

*
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Nice work Noxie! I'm glad we have more entries.

 

Well, my entry is finally done... I think. 

 

My entry is.... An RPG Maker VX Ace Demo.

 

 

Objective:

 

Monkeydog, Stars, and other MonkeyPro members gather for MonkeyCon 2013! Unfortunately, a werewolf infects some of the attendees. Help guide the werewolves through the convention without drawing too much suspicion.

 

Features:

 

-About an hour of gameplay

 

-At various points you get to play as all 11 of the Dial W For Werewolf Role players. (Also, a 12th member has been added: Random MonkeyPro Member or Randy for short)

 

-Real dialogue from the role play was used as often as possible.

 

-This game utilizes a "Suspicion System." The choices you make through the day, and the people you kill as werewolves through the night will cause the group to have more suspicion of you, less suspicion of you, or even be suspicious of someone else.

 

-There are some items and weapons named for other MonkeyPro members that weren't a part of the roleplay.

 

-There are a number of different scenarios, based on who you kill or the decisions you make. In fact, on the first night alone there are 22 different combinations of killings and outcomes.

 

Disclaimer:

 

This demo was started on April 14th (yes, one day before the previous deadline.)  So that being said, I had very little time to accomplish what I wanted to. Although I feel like I have gotten the major bugs out of the demo, there are alot of things that I wanted to incorporate into the game that I just didn't have time to do. Perhaps I'll go back and do that later. Perhaps I won't.

 

Also, you will have to download the VXAce RTP along with this game to play it. I understand that most people probably won't want to do that in order to vote on this contest, so I am including a video that shows the first 5 minutes of gameplay. (I apologize for how bad the video/audio quality is. In fact, you may be better off muting the sound.)

 

 

Here is the link to the game page for downloading, if you should want to play it.
Dial C For Contest Demo
I think that's all I have to say about my entry. I'm so glad I finished in time.

 

 


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Old flash signature has been revived for nostalgic purposes. Too bad RpgWizard hasn't been revived. :\


#53 Stars

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Posted 28 April 2013 - 06:02 AM

That's pretty awesome, Glace. XD

I'm still working on mine, and it should be ready in plenty of time. I'm a bit less sure of my odds now though. xp
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* * * Stars' Final Fantasy Challenge * * *

 

Final Fantasy I - Completion Time 14:11

Final Fantasy II - Completion Time 27:03

Final Fantasy III - Play Time 07:24

Final Fantasy IV - Play Time 04:01

Final Fantasy V

Final Fantasy VI


#54 Monkeydog

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Posted 28 April 2013 - 10:55 AM

There's no way I'm going to finish my entry. Mainly because I never really started. 

 

It's funny though, how I would have taken like the complete opposite approach of Glace, he taking the werewolves side and I taking the side of the innocents.

 

My idea for a game, which I might still do, was that you would inhabit the ghosts of the innocents that died.(so Kamau and Hyperlisk at first, probably) Each ghost would have a different ability to be able to interact with the real world in some way. The game would basically be trying to balance getting the right people to suspect the werewolves and having the right innocents being targeted by the werewolves. Since some innocents may have better abilities that make the game easier, but also some innocents may be easier to convince to kill a werewolf, and some other may be really hard to convince who is a werewolf. 

 

But, alas, I'm too lazy to make that game.


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#55 Glaciermage

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Posted 28 April 2013 - 11:39 AM

There's 2 reasons I decided to make the game from the werewolves perspective:

1. I played the RP as a werewolf.

2. I thought it'd be an interesting twist.

Your idea sounds like an even more interesting twist though, Monkeydog. I like the idea.

My initial idea was that you could choose any of the 11 (12) and play from their perspective and try to guide them safely through the game. But that would've taken too long to code.
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Old flash signature has been revived for nostalgic purposes. Too bad RpgWizard hasn't been revived. :\


#56 Kamau

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Posted 28 April 2013 - 02:00 PM

Someone should be not-lazy and make Monkey's idea, 'cause that sounds fun. :) And Glace, I totally want to play yours, and will hopefully end up doing so some time this week (when not at work).


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#57 Puffin

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Posted 28 April 2013 - 05:02 PM

I just finished playing the game and trying to find as many of the different outcomes as I could. It was time well spent, even if I should have been working on my animation final instead. XD

But while playing from any one perspective could have been interesting, I think the way you did it was much cooler. I like how every action of the werewolves really matters, and all the stuff that happens, especially when it comes to the point where the werewolves have to choose their victims.

 

Do you think you'll add more the game or finish it after the contest? Or will this just be it?


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#58 Glaciermage

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Posted 28 April 2013 - 05:20 PM

Thank you everyone for playing. I'd love to finish it and I have more ideas to put in the game, but I make no promises. :)
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Old flash signature has been revived for nostalgic purposes. Too bad RpgWizard hasn't been revived. :\


#59 Donkeymog

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Posted 28 April 2013 - 05:37 PM

Nice work Noxie! I'm glad we have more entries.

 

Well, my entry is finally done... I think. 

 

My entry is.... An RPG Maker VX Ace Demo.

 

Game219.png

 

Objective:

 

Monkeydog, Stars, and other MonkeyPro members gather for MonkeyCon 2013! Unfortunately, a werewolf infects some of the attendees. Help guide the werewolves through the convention without drawing too much suspicion.

 

Features:

 

-About an hour of gameplay

 

-At various points you get to play as all 11 of the Dial W For Werewolf Role players. (Also, a 12th member has been added: Random MonkeyPro Member or Randy for short)

 

-Real dialogue from the role play was used as often as possible.

 

-This game utilizes a "Suspicion System." The choices you make through the day, and the people you kill as werewolves through the night will cause the group to have more suspicion of you, less suspicion of you, or even be suspicious of someone else.

 

-There are some items and weapons named for other MonkeyPro members that weren't a part of the roleplay.

 

-There are a number of different scenarios, based on who you kill or the decisions you make. In fact, on the first night alone there are 22 different combinations of killings and outcomes.

 

Disclaimer:

 

This demo was started on April 14th (yes, one day before the previous deadline.)  So that being said, I had very little time to accomplish what I wanted to. Although I feel like I have gotten the major bugs out of the demo, there are alot of things that I wanted to incorporate into the game that I just didn't have time to do. Perhaps I'll go back and do that later. Perhaps I won't.

 

Also, you will have to download the VXAce RTP along with this game to play it. I understand that most people probably won't want to do that in order to vote on this contest, so I am including a video that shows the first 5 minutes of gameplay. (I apologize for how bad the video/audio quality is. In fact, you may be better off muting the sound.)

 

 

Here is the link to the game page for downloading, if you should want to play it.
Dial C For Contest Demo
I think that's all I have to say about my entry. I'm so glad I finished in time.

 

I'm riddled out. I can't get it with the blue and the red and the green and the yellow switches.


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I wanted orange. It gave me lemon-lime...


#60 Monkeydog

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Posted 28 April 2013 - 05:41 PM

If you're as silly as me and am reading it wrong (because that took me so long to do)

 

Spoiler

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