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Arbor's Eve - Page 11 - Grove of Game Making and General Programming - Monkey Productions

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Arbor's Eve


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#201 kspr

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Posted 31 January 2013 - 11:28 AM

the delta is more or less done. i'm going to add some new plants later to the ultimate tileset to liven the joint up.

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you awaken in the intestinal tract of satan. you must defeat the hydra to escape. your only weapon is righteous anger. 


#202 kspr

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Posted 10 February 2013 - 01:29 PM

started work on a battleback for the delta, and eventually the village. the maps for the swamp village, the boss room, and the top of the nearby mountain should be done by friday.
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you awaken in the intestinal tract of satan. you must defeat the hydra to escape. your only weapon is righteous anger. 


#203 kspr

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Posted 12 March 2013 - 05:01 PM

another big break from working in-game is over. i'm starting to find my ideal pace, and while i wasnt really rushing to get anything done, i discovered that i've been rushing all along.

i'm going to start taking notes on the dialogue because i just now was able to find sentences in what so far has been incoherent babbling. i'm way overdue for some creativity.
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you awaken in the intestinal tract of satan. you must defeat the hydra to escape. your only weapon is righteous anger. 


#204 kspr

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Posted 24 March 2013 - 01:47 PM

finished the tileset for the swamp village, and a charset for a glowing tree
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you awaken in the intestinal tract of satan. you must defeat the hydra to escape. your only weapon is righteous anger. 


#205 kspr

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Posted 26 March 2013 - 03:26 PM

i can still make it one big map, but here it is shopped together

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you awaken in the intestinal tract of satan. you must defeat the hydra to escape. your only weapon is righteous anger. 


#206 kspr

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Posted 30 March 2013 - 01:56 PM

just finished an experiment. now some enemies will have different actions based on how many of them you've killed or encountered.
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you awaken in the intestinal tract of satan. you must defeat the hydra to escape. your only weapon is righteous anger. 


#207 Stars

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Posted 30 March 2013 - 02:06 PM

Nice. I've always enjoyed trying to come up with things like that to make battles stand out from those in other games.

An example of how an enemy's behavior might change?
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#208 kspr

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Posted 30 March 2013 - 03:00 PM

the first time you encounter one, it attacks, runs away, and the corresponding variable gets +1. the second time, they attack, cast a spell, and run away. it progresses in that manner until ~14 times til you can actually fight one.

i'm also going to have a "challenge battle" mode where after you become overpowered, a random number will determine whether or not that enemy buffs itself for a more challenging fight.
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you awaken in the intestinal tract of satan. you must defeat the hydra to escape. your only weapon is righteous anger. 


#209 lazlo falconi

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Posted 31 March 2013 - 01:24 PM

You should make enemies less likely to flee than that. If the enemies run away every time it could get annoying (Pokemon)


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samussig_zpsf75ec25d.png


Or, to put it more politely, "Neener neener."


-all my friends that came with are drinking out in the car
--forever alone
+\- joke's on them i'm too drunk to drive


#210 kspr

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Posted 31 March 2013 - 05:10 PM

it's in a small area, and is appropriate per the story. the enemies are just observing you. theyre curious, and bat at you like a cat does.
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you awaken in the intestinal tract of satan. you must defeat the hydra to escape. your only weapon is righteous anger. 


#211 lazlo falconi

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Posted 01 April 2013 - 04:38 AM

Aah, in that case, that sounds like an awesome mechanic!
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samussig_zpsf75ec25d.png


Or, to put it more politely, "Neener neener."


-all my friends that came with are drinking out in the car
--forever alone
+\- joke's on them i'm too drunk to drive


#212 kspr

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Posted 01 April 2013 - 08:35 AM

its going to be fun. i always avoided variables because i thought they were just like switches, but now i can monkey with the programming end.
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you awaken in the intestinal tract of satan. you must defeat the hydra to escape. your only weapon is righteous anger. 


#213 kspr

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Posted 08 May 2013 - 01:17 PM

the next mini demo should be out in a week. it's going to more or less cover the major parts of Jason's story arc.
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you awaken in the intestinal tract of satan. you must defeat the hydra to escape. your only weapon is righteous anger. 


#214 lazlo falconi

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Posted 08 May 2013 - 06:28 PM

If you get it out by the 14th instead of the 15th it'll be on my birthday!

(Note: I will not be around next week anyway so go ahead and release when you want)
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samussig_zpsf75ec25d.png


Or, to put it more politely, "Neener neener."


-all my friends that came with are drinking out in the car
--forever alone
+\- joke's on them i'm too drunk to drive


#215 kspr

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Posted 09 May 2013 - 05:51 PM

left to do:
8 map folders
8-12 maps among subfolders
4 charsets
? mini charsets for the dwarves
5-7 charsets of heads on angel bodies
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you awaken in the intestinal tract of satan. you must defeat the hydra to escape. your only weapon is righteous anger. 


#216 kspr

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Posted 11 May 2013 - 10:03 AM

i've been trying to figure out the best way to make a character set for this guy, without it just being a yellow human:

KeptieScout.png

 

i kinda still want to use this idea, but it doesn't look right. i drew it over a sprite sheet of Ryu from Street Fighter Alpha.

 

keptiefight_zps9f298575.jpg

 

but then i came across a chibi charset maker for VX, and it actually isn't turning out too bad. 

th_keptiechar_zpsdb360304.png


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you awaken in the intestinal tract of satan. you must defeat the hydra to escape. your only weapon is righteous anger. 


#217 lazlo falconi

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Posted 11 May 2013 - 10:59 AM

I like him, but don't forget his bumbershoot!
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samussig_zpsf75ec25d.png


Or, to put it more politely, "Neener neener."


-all my friends that came with are drinking out in the car
--forever alone
+\- joke's on them i'm too drunk to drive


#218 kspr

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Posted 11 May 2013 - 11:35 AM

i couldn't be happier with how derpy this turned out when i actually walk around with it. the dwarves are gonna be done this way too since it was so easy. i gotta get the base down, but i'll add the Beebarella and the warrior class' six pack

 

keptierow_zpsd87d6a8d.png


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you awaken in the intestinal tract of satan. you must defeat the hydra to escape. your only weapon is righteous anger. 


#219 lazlo falconi

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Posted 11 May 2013 - 01:22 PM

I can't wait to see them walking around, they look really cute.
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samussig_zpsf75ec25d.png


Or, to put it more politely, "Neener neener."


-all my friends that came with are drinking out in the car
--forever alone
+\- joke's on them i'm too drunk to drive


#220 kspr

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Posted 12 May 2013 - 02:03 PM

atmospheric bgs. going in the villain's lair. it's from the well to hell in turkmenistan.

 

Attached File  hell bgs.mp3   134.37K   1 downloads

 

this stupid head took over two hours because i couldn't get the stupid hair to not look stupid. 

khair_zpse1c12524.png

 

done:

keptie_zps8b32481e.png


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you awaken in the intestinal tract of satan. you must defeat the hydra to escape. your only weapon is righteous anger. 





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