
Recurrence is the title of a short game I'm making for a gamejam on another board. The goal is to make a "10 minute game", so I'm thinking that if I make it a permadeath game by design, and implement a new game + feature, I can make a game that not only takes about ten minutes to play through (because the fights are going to be Dark Souls hard) but also can be beaten in ten minutes once you power up your characters, and get better weapons, armor, and skills. Since each game is a forced permadeath, each "game" should last around 10 minutes or so.
COOL STORY BRO
You start out as a nameless spirit in a dungeon. You manage to escape your cell, and learn your only chance to return to life is to inhabit the bodies of the dead, and use their unique powers in harmony, to prove yourself worthy of a second life.
You must pass the trials of ten boss characters, each testing both your individual merits, and your ability to find balance between different classes of characters as you unlock them in order to reach the end as a team, without changing classes.
Character classes are divided into the standard Strength, Magic, and Agility archtypes. As you progress through the dungeon, you will free the souls of others to inhabit bodies to bring balance to your team. Balancing isn't forced, but some classes don't compliment others very well.
COOL MECHANICS BRO
Some cool things I'm working on incorporating into this project so it won't be too flat:
-Elementally calculated damage through equipped armor.
-Stealing/Mugging abilities.
-Skills like PSI Thunder that hit random targets.
-Learn skills through weapon use.
-Characters who morph and summon allies as party members.
-Big character select screen so you can build each class as an individual.
-Level up and equip your morphed forms and summoned allies.
-100% Custom graphics.
-midi music for smaller filesize.
-Hard Mode.
-Roulette Mode: Fight the bosses in random order.
-Infinite Recurrence Mode: Fight infinite stream of bosses to set high scores.
The deadline for the gamejam is August 1st, but I'm abnormally excited about this project. Everything is written on paper, I just need to translate it all into the program, make the maps, and test it. Once it's done, I'll upload the game here, and I'll add a screen in the credits telling people to come here.


















