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#41 Stars

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Posted 03 July 2012 - 05:25 AM

The combo attack works smoothly. The goblins are successfully frozen and skewered. The undead one still seems to be all right, considering it's a zombie. The living one is still living but probably won't stay that way much longer.

The goblin that had fallen to the ground has managed to get to its feet despite its hands still being frozen together. It takes a wide "baseball" swing at Duncan with its club while his sword is stuck through the other goblins.
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#42 Phalanxman

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Posted 03 July 2012 - 05:43 AM

Rupert smacks the the goblin in the face with his quarter staff using all his might.
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We've made too many compromises already, too many retreats. They invade our space, and we fall back. They assimilate entire worlds, and we fall back. Not again. The line must be drawn here! This far and no further!


#43 kspr

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Posted 04 July 2012 - 08:33 AM

Duncan yanks his grappling hook back towards him, and attempts to wrap its rope around the oncoming club. At the same time, he steps backwards, and prepares to deflect the impact with his shortsword.
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you awaken in the intestinal tract of satan. you must defeat the hydra to escape. your only weapon is righteous anger. 


#44 Stars

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Posted 07 July 2012 - 11:17 AM

The goblin's club is entangled by Duncan's rope, but parrying proves to be unnecessary thanks to Rupert. The blow from his staff sends the goblin reeling backward. With the club trapped by the rope, the ice around the goblin's hands breaks apart, but the creature is left weaponless as the impact forces it back. These goblins don't seem to handle multiple opponents very well.

With the other two goblins still frozen - one undead and the other just normal dead by now - the remaining goblin takes in the situation for a moment and decides to flee. There are passages leading away from the little courtyard you've been fighting in in all four cardinal directions. The goblins attempts to escape to the west, though its gait is unsteady from being knocked around.
((For the sake of making it easier to keep track of directions, I'm going to say the city gate is to the south, the tower you're aiming for is to the north, and the main road you left a short while ago is to the east.))
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* * * Stars' Final Fantasy Challenge * * *

 

Final Fantasy I - Completion Time 14:11

Final Fantasy II - Completion Time 27:03

Final Fantasy III - Play Time 07:24

Final Fantasy IV - Play Time 04:01

Final Fantasy V

Final Fantasy VI


#45 Phalanxman

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Posted 07 July 2012 - 06:50 PM

Rupert loots the "normal dead" corpse.
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We've made too many compromises already, too many retreats. They invade our space, and we fall back. They assimilate entire worlds, and we fall back. Not again. The line must be drawn here! This far and no further!


#46 kspr

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Posted 09 July 2012 - 05:43 PM

Duncan decides to head to the area north of the square
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you awaken in the intestinal tract of satan. you must defeat the hydra to escape. your only weapon is righteous anger. 


#47 kspr

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Posted 17 July 2012 - 04:41 AM

duncan takes a few free minutes to check his gear for rust
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you awaken in the intestinal tract of satan. you must defeat the hydra to escape. your only weapon is righteous anger. 


#48 Phalanxman

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Posted 17 July 2012 - 08:07 AM

Rupert fiddles with himself in the corner because apparently he has time.
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We've made too many compromises already, too many retreats. They invade our space, and we fall back. They assimilate entire worlds, and we fall back. Not again. The line must be drawn here! This far and no further!


#49 Stars

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Posted 17 July 2012 - 01:55 PM

((Confound these ponies. They drive me to negligence.))

The goblin wasn't carrying much on him that would be of any use to Rupert, but it does have a key of some kind. There is no indication as to what it might be for, and there are no apparent locks in sight.

Duncan runs into nothing hostile as he proceeds north along the main road. When he stops at the intersection to clean the goblin blood from his shortsword before it causes any rusting, some movement down the western road catches his eye. It's the little goblin that got away (identifiable by its limp) accompanied by two larger, man-sized creatures. Duncan can only see them for a moment before they disappear from view.

Moments later, Rupert hears several sets of footsteps heading his way. The goblin and two fairly tall ogres burst into the area, stopping when they see Rupert doin' his thing. ((I was going to say he was caught with his pants down, but I imagine he probably doesn't have pants.)) After noticing the (un)dead goblins, one of the ogres turns to the living goblin and asks, "This one of the humans who attack?"
"That him, Grumus! Color-y ice wizard!"
The other ogre steps forward toward Rupert. "Hmph, Mugdul take care of him quick."
Both ogres look to be around seven feet tall and are much better armored than the goblins, but it still looks like they made the armor themselves, probably from pieces they got from dead adventurers' gear. Grumus is staying back with his arms crossed impatiently. Two old, heavy-looking broadswords hang from his belt. Mugdul has loosened a chain whip from his belt and is holding it lazily as he approaches Rupert.

((Should be easier to keep track of enemies if they have names.))
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* * * Stars' Final Fantasy Challenge * * *

 

Final Fantasy I - Completion Time 14:11

Final Fantasy II - Completion Time 27:03

Final Fantasy III - Play Time 07:24

Final Fantasy IV - Play Time 04:01

Final Fantasy V

Final Fantasy VI


#50 Phalanxman

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Posted 21 July 2012 - 08:20 AM

Rupert pockets the key and attempts to freeze the chain whip. Rupert calls out for Duncan. Rupert commands the undead goblin(s) to attack the ogres.
  • 0

We've made too many compromises already, too many retreats. They invade our space, and we fall back. They assimilate entire worlds, and we fall back. Not again. The line must be drawn here! This far and no further!


#51 kspr

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Posted 25 July 2012 - 07:40 AM

Duncan hurls his grappling hook towards the gutters of a building. when he feels it secure itself to something on the roof, he climbs up.
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you awaken in the intestinal tract of satan. you must defeat the hydra to escape. your only weapon is righteous anger. 


#52 Stars

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Posted 30 July 2012 - 06:38 PM

Mugdul kicks the undead goblin aside impatiently. The living goblin ((whom I really ought to name if he lives long enough)) looks horrified at this, but Grumus pays it no mind.
Rupert's spell encases the chain whip in a chunk of ice, but Mugdul looks unconcerned. He crushes the ice in a few key spots with his off hand, and the chain regains some of its flexibility - only now it resembles a flail made of ice. Mugdul continues to saunter toward Rupert and, when he's in range, swings the flail into the air before bringing it down heavily at the Scottish mage.

Meanwhile, Duncan manages to clamber onto a nearby building. He can hear some voices coming from the southwest, but other than his own name, the words aren't clear enough to make out. Too many buildings block his view of that area from his current position.
Taking a look to the north, Duncan does get a better view of the city square than he did from street level. In addition to the monument - which looks like it commemorates a swordsman slaying a rather large troll or some other beastly creature - he also spots a number of cages that he hadn't seen before. Most are empty, but a couple appear to have occupants.
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* * * Stars' Final Fantasy Challenge * * *

 

Final Fantasy I - Completion Time 14:11

Final Fantasy II - Completion Time 27:03

Final Fantasy III - Play Time 07:24

Final Fantasy IV - Play Time 04:01

Final Fantasy V

Final Fantasy VI


#53 Phalanxman

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Posted 30 July 2012 - 07:14 PM

Rupert sees that he has no chance by fighting, so he runs through the legs of Mugdul and slashes his tendons on his way past.
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We've made too many compromises already, too many retreats. They invade our space, and we fall back. They assimilate entire worlds, and we fall back. Not again. The line must be drawn here! This far and no further!


#54 kspr

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Posted 31 July 2012 - 12:57 PM

A gust of wind blows Duncan's tinfoil headgear into the street below. Suddenly, thousands of grasshoppers swarm the rooftop. Duncan hikes up the legs on his pants, and runs towards the edge of the roof screaming like a little girl. He leaps as powerfully as he can, and throws his hook blindly into the sky.
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you awaken in the intestinal tract of satan. you must defeat the hydra to escape. your only weapon is righteous anger. 


#55 kspr

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Posted 12 August 2012 - 05:17 PM

the rope flails and spirals through the air like some sort of flailing spiraling ropething and......
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you awaken in the intestinal tract of satan. you must defeat the hydra to escape. your only weapon is righteous anger. 





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