Each character will fall under one of the three general archetypes: warrior, mage, or rogue. Each archetype has different strengths, weaknesses, and abilities, listed below. After choosing an archetype, select three abilities. At least two abilities must belong to your archetype, but the third can be from any of them. If you don't care for the available range of selections, feel free to suggest something more. As the game progresses, you may have opportunities to gain additional abilities.
Everything here can be interpreted and adapted however you feel best fits what you want to do with your character. Just be sure to stay consistent. Characters will have their choice of any two weapons upon creation. (Keep it medieval. And no magic weapons. You'll have to look for stuff like that as you play.) Entries for Appearance, Personality, and History are encouraged but optional.
Include your character's information in your first post, and I will copy them all up here for easy reference.
Warrior Archetype:
Strong physical attacks and defenses
Weak against magic attacks
Ability pool:
- Mighty Presence (intimidate weaker foes, cause stronger foes to focus on you instead of the squishy mages and rogues)
- Immovable (solidify your defenses to defend an ally or passage)
- Unstoppable (break on through to the other side (use brief bursts of strength to plow through obstacles))
- Throwback (hurl foes with a powerful strike, a martial arts throw, or a Fus Ro Da!)
- Shockwave (strike the ground to create tremors that knock nearby targets off their feet)
Mage Archetype:
Strong magical attacks and defenses
Weak against physical attacks
Ability pool:
- Elemental Magic (mastery over a single element, such as fire or ice; can be taken multiple times for additional elements)
- Healing Magic (self-explanatory)
- Necro Magic (repel the undead, or perhaps turn fallen enemies into undead servants)
- Space/Time Magic (slow your enemies, speed up your allies, teleport short distances, that sort of thing)
(EDIT: Mages are free to regulate their own use of spells. There are are no Magic Points, but you can opt to have your character tire out from too many big spells or whatever you want to do to show that they've used a lot of power.)
Rogue Archetype:
Exceptionally sneaky
Average physical and magical aptitudes
Weak against all attacks...but only if you're spotted
Ability pool:
- Pickpocket (pick a pocket and take what's inside)
- Lock picking (pick a lock and take what's inside)
- Trap Detection (
- Nightvision (see just fine in low-light conditions)
- Identify Properties (intuit the uses and effects of any magical items or potions you find after a quick examination)
[b]Name:[/b] [b]Gender:[/b] [b]Archetype:[/b] [b]Weapon(s):[/b] [b]Abilities:[/b] [b]Appearance:[/b] [b]Personality:[/b] [b]History:[/b] [b]Other:[/b]
RULES OF ENGAGEMENT
There are very few rules for this game. Everyone can basically do anything they want with their character. The main thing you *can't* do is take control of another character. For instance, you might have your character attack someone, but you don't get to decide the outcome of the attack. That is up to the judgement of whoever controls the defending character.
Whenever it is up to you to resolve an action, do whatever you feel will keep the game fun and interesting. I will try to do the same. *Don't make your character invincible.* Similarly, while you can use your abilities in whatever way you like, do try not to get carried away. If a mage tries to repeatedly shoot off huge, room-clearing fire spells, they probably won't get away with it for long. (I reserve the right to break the first rule in order to deal with troublemakers.)
Everyone may post at their own pace. There is no strict turn order. However, if we need you to resolve an action, and you are absent for too long, I may post something for you in order to move things along. I will either find a way to decide a random result, or I will pick something dramatically appropriate. I know that people have lives outside the internet though, so I probably won't do this very often.
If you want to join in, but the game has already been going for a while, don't worry about it. I'll find a way to introduce your character. On the flip side, if you've been playing and know that you'll be taking a break for a while (or you just want to stop playing for a while), I can have your character taken captive or something, leaving them available to be reintroduced when you come back.
Finally, be sure to differentiate any out-of-character comments from in-character actions and dialogue. Common ways of doing this include placing [brackets] or ((double parentheses)) around your out-of-character text, or by typing OOC: and IC: in front of your text where necessary.
SCENARIO
The province has been plagued by the machinations of a fearsome warlock known as Rezo Nator. The duke has offered a reward to any adventurers who can put a stop to Rezo and his minions. Some fight for the sake of good. Some fight for the sake of the reward money. Others may have their own reasons for fighting, but whatever your cause, it is time to band together to overthrow this madman!
It is said that Rezo dwells in the ruined city of Tarfu, in a towering keep that looks down upon the abandoned streets and homes. Your ragtag party of heroes no stands at the gates of the city, ready to venture forth into this jungle of stone and brick.
PLAYER CHARACTERS
Player: Sam/streets913
Name: Rupert Trousergait Klink
Gender: Very Male
Archetype: Mage
Weapons: Silver dirk and Black Oak Quarter-staff
Abilities: Necro, Elemental(Ice), and Pickpocket
Appearance: Classically Scottish. Bad Teeth, long unkempt hair, barrel-chested, beefy all round. Probably smells of Corned Beef, Haggis, and Potatoes. Wears a tartan of brilliant plaid. Very large belt with Heavy Iron Buckle. Carries a traditional man purse of sorts.
Personality: Very archaic. Loves a good piece of literature. I suppose he would be considered Chaotic-goodish.
History: Inventor of Chicken Tika Marsala. From Glasgow. Bastard child of a Scottish brute. Raised by a corrupt nun.
Other: Impecable cook. Speaks Latin, Greek, and various other languages.
Player: Kasper/Kalamikaze
Name: Duncan Squat-Thrust
Gender: M
Archetype: Rogue
Weapons: Shortsword ®, Grappling Hook(L)
Abilities: Trap Detection, Night Vision, Time/Space magic
Appearance: Duncan looks like a bum, balding with few teeth, and a long coat. But it's all a put on to fool his enemies into underestimating him. he hides his tight, dense musculature beneath his oversized clothing.
Personality: Exceptionally sneaky, exhibits self preservation more than anything else. Whether this is a result of being smart, or being a coward is up for debate. He's probably just one of those dangerous mental cases that seem to live at every single bus stop you've ever been to.
History: Duncan Squat-Thrust was born Lanty Aiden O'Shaunesy Connorman, but thought that name was terrible. After changing it to something much manlier, he found himself often on the run from brutish bullies who were in actuality, as manly as Duncan pretended to be. Through necessity, he learned the skills of the deception and stealth, but only to avoid getting his face pounded in. By night, he sneaks about playing out his fantasies under cover of darkness, where nobody can see him.
Other: always carries tinfoil to fashion into a helmet should the one he's already wearing become compromised by invisible grasshoppers.
((There is still time for me to make modifications. If you have any suggestions, please post them in the Interest topic. If you just want to get started, post your character in here. Once we have a few adventurers ready to go, I'll start throwing bad guys and stuff at you.))
EDIT: ((I added another skill for Rogues as well as a note for Mages (or anyone else who wants to use magic).))












