System Down
#41
Posted 12 January 2009 - 11:45 AM
I AM THE HARBRINGER OF THE SPICY ROOSTER APOCALYPSE!
I AM A HYDROGEN BOMB IN A NECKTIE!
I HOLD THE FLAMES OF A THOUSAND COLLAPSED STARS!
I AM...BOBRACHA!
Strange women lying in ponds, distributing swords is no basis for a system of government. Supreme executive power, derives from a mandate from the masses!
#42
Guest_Dark Shadow_*
Posted 12 January 2009 - 12:08 PM
#43
Guest_Dark Shadow_*
Posted 24 April 2009 - 03:45 AM
Ideas for the game:
- storyline (what could happen to the hero? it will still be something like me and tupa taking over the forums)
- fun (what would be fun to put in?)
- drama (something dramatic)
- puzzles (what kind?)
just give me some ideas!
#44
Posted 24 April 2009 - 05:23 PM
Well, first thing you have to ask yourself is what kind of game you want it to be. Puzzle only? Standard RPG battles? Action Battle system? Something else? It's a game, so what is going to be the central challenge?
As for the storyline, I rather liked the way it was done before, showing each person who was kidnapped, and how they were trapped.
An idea I've had for a while, relating to that is if the character is going to go around saving each of them, each of them could be locked inside their own torture world. Each world would be designed to hold each person, psychologically break them as they're imprisoned, and front a variety of traps and challenges unique to the world that need to be cleared to free the prisoner- in this way you can have a great deal of flexibility between the "levels," and still have them all stay fairly central to the characters.
Perhaps with each character you free they grant you a little bit of their power? That might only be relevant if you also had a battle system, or if your puzzle solutions were skill-centered (a la Golden Sun), though.
Musings.
#45
Guest_Dark Shadow_*
Posted 04 May 2009 - 03:23 AM
#46
Posted 04 May 2009 - 06:10 PM
As for the battle system, if you want, I'll be a consultant- in other words, tell me what you want to do, and I can tell you how to make it happen- But I don't have the time to actually code it myself. I've been working on a tactics battle system for a while, so I know what I'm doing with the custom junk.
Helping with the worlds sounds fun also. I bet Kamau would too, if you asked.
Protagonist is a tough one though. I started doing something to this effect a long time ago, and what I had was this: The protagonist was a spambot sent by Dampe to invade the site, but the bot was captured and reprogrammed by Three-thousand to serve MP. Then, Dampe also became the main villain. Feel free to recycle the idea if you wish.
#47
Guest_Dark Shadow_*
Posted 06 May 2009 - 02:24 PM
#48
Posted 06 May 2009 - 02:48 PM
I maaaaay be able to help with puzzles, but I don't know. I'm good at making maps, so if you need help with that.
I probably won't be the biggest of help, with that other game having to be made...but I'm here if you need it.
#49
Guest_Dark Shadow_*
Posted 07 May 2009 - 12:24 AM
#50
Posted 07 May 2009 - 08:39 AM
#51
Guest_Dark Shadow_*
Posted 07 May 2009 - 02:01 PM
#52
Guest_Dark Shadow_*
Posted 07 May 2009 - 02:13 PM

Sorry for the double post..
This is the new title for the game, hope you like!
Edit:

First screen of the new intro =)
#53
Posted 13 September 2009 - 08:26 PM
Since Stars/Bear redirected my thoughts towards this game.
#54
Guest_Dark Shadow_*
Posted 11 December 2009 - 03:29 PM
I'm going to work on this again. I had part of an intro, and I made a map where it ends, but I can't remember what plans I had with it.
But whatever.. I'm going to work on this again.
I WANNA KNOW WHO'S GONNA BE IN OR NOT!!
If you want some kind of role you wanna play in the game, just say it, some special name? say it. I wanna know
RIGHT NOW!!
#55
Posted 11 December 2009 - 03:55 PM
You should just put everyone in no matter what.I WANNA KNOW WHO'S GONNA BE IN OR NOT!!
#56
Guest_Dark Shadow_*
Posted 11 December 2009 - 03:57 PM
#57
Guest_Dark Shadow_*
Posted 11 December 2009 - 04:05 PM
Then, I have assigned the hero to move, but when he does, he walks like, the first 3 steps and the screen or the hero is going slower, even slower then supposed to, and he walks on to a pillar and stops. No matter what I edit, it keeps doing that. Don't know what's wrong..
#58
Posted 14 December 2009 - 10:36 AM

Or, to put it more politely, "Neener neener."
-all my friends that came with are drinking out in the car
--forever alone
+\- joke's on them i'm too drunk to drive
#59
Posted 14 December 2009 - 12:02 PM
Do you still have my charset?alright then, random charsets or should everyone provide one?
Do you have any variables or switches in an autostart event that might be repeating?alright, I got a problem. After a conversation in the game, the map goes black, teleports the hero to another map, screen goes normal.
Then, I have assigned the hero to move, but when he does, he walks like, the first 3 steps and the screen or the hero is going slower, even slower then supposed to, and he walks on to a pillar and stops. No matter what I edit, it keeps doing that. Don't know what's wrong..
I accidentally did that once with an event that increased the player's gold. It was an unfinished parallel process event that didn't have anything to switch it off, so it constantly added gold and slowed the program down so much that the player could barely move.
* * * Stars' Final Fantasy Challenge * * *
Final Fantasy I - Completion Time 14:11
Final Fantasy II - Completion Time 27:03
Final Fantasy III - Play Time 07:24
Final Fantasy IV - Play Time 04:01
Final Fantasy V
Final Fantasy VI
#60
Posted 25 February 2010 - 04:00 PM
Since I was randomly poking through this forum and noticed the topic.So has anything been done on this?
Since Stars/Bear redirected my thoughts towards this game.
* * * Stars' Final Fantasy Challenge * * *
Final Fantasy I - Completion Time 14:11
Final Fantasy II - Completion Time 27:03
Final Fantasy III - Play Time 07:24
Final Fantasy IV - Play Time 04:01
Final Fantasy V
Final Fantasy VI
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