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#41 Septerra

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Posted 12 January 2009 - 11:45 AM

im still in, what are the plans for the remake?
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#42 Guest_Dark Shadow_*

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Posted 12 January 2009 - 12:08 PM

not the same story, different things. just changes, you'll see.
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#43 Guest_Dark Shadow_*

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Posted 24 April 2009 - 03:45 AM

my external HD isn't working atm so the project has been still for a couple of months. so I'm thinking of totally redoing this. Now, fore the people who want in, say now or forever hold your peace. Btw, if you've got any cool ideas for the game, post them in here. I want to put ideas and other stuff from members, in the game. Has anyone played Ascendence? It's a project for RM2K3 from Rei-. It's an awesome demo game and good for inspiration :) so, give me inspiration so ican make this game and finish it!

Ideas for the game:

- storyline (what could happen to the hero? it will still be something like me and tupa taking over the forums)
- fun (what would be fun to put in?)
- drama (something dramatic)
- puzzles (what kind?)

just give me some ideas!
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#44 Amethyst

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Posted 24 April 2009 - 05:23 PM

Ascendence is great, yeah.

Well, first thing you have to ask yourself is what kind of game you want it to be. Puzzle only? Standard RPG battles? Action Battle system? Something else? It's a game, so what is going to be the central challenge?

As for the storyline, I rather liked the way it was done before, showing each person who was kidnapped, and how they were trapped.
An idea I've had for a while, relating to that is if the character is going to go around saving each of them, each of them could be locked inside their own torture world. Each world would be designed to hold each person, psychologically break them as they're imprisoned, and front a variety of traps and challenges unique to the world that need to be cleared to free the prisoner- in this way you can have a great deal of flexibility between the "levels," and still have them all stay fairly central to the characters.
Perhaps with each character you free they grant you a little bit of their power? That might only be relevant if you also had a battle system, or if your puzzle solutions were skill-centered (a la Golden Sun), though.

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#45 Guest_Dark Shadow_*

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Posted 04 May 2009 - 03:23 AM

I like that, if I would know who will be in the game (aside from the standard ones we know who will be in it) I could design maps and puzzles. You good at making puzzles Amethyst? Cause I really could use all the help anyone offers. Mapping isn't really a problem but I'm not really good at puzzles, let alone stand with battle systems (coding custom battle systems is a true horror). So if would like to help with this, ideas for worlds, for the hero (who would be it?) puzzles etc that would be great.
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#46 Amethyst

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Posted 04 May 2009 - 06:10 PM

Sure, I'll help with the puzzles, although I usually try to integrate the puzzles more closely into the overall dungeon design.
As for the battle system, if you want, I'll be a consultant- in other words, tell me what you want to do, and I can tell you how to make it happen- But I don't have the time to actually code it myself. I've been working on a tactics battle system for a while, so I know what I'm doing with the custom junk.
Helping with the worlds sounds fun also. I bet Kamau would too, if you asked.

Protagonist is a tough one though. I started doing something to this effect a long time ago, and what I had was this: The protagonist was a spambot sent by Dampe to invade the site, but the bot was captured and reprogrammed by Three-thousand to serve MP. Then, Dampe also became the main villain. Feel free to recycle the idea if you wish.
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#47 Guest_Dark Shadow_*

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Posted 06 May 2009 - 02:24 PM

I won't put battles in it, just puzzles. If the others want battles in it they can wait for the sequel. Anyway, thnx for your help, if you have some cool ideas for puzzles just pm me or email me,, if you don't have my email, just ask. I'll try to make some nice maps for the worlds, although, maybe we could think off how every world should look like, so that the worlds somehow reflect the members personality(?).
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#48 Monkeydog

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Posted 06 May 2009 - 02:48 PM

I'm willing to help out Dark Shadow if you need it.

I maaaaay be able to help with puzzles, but I don't know. I'm good at making maps, so if you need help with that.

I probably won't be the biggest of help, with that other game having to be made...but I'm here if you need it.
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#49 Guest_Dark Shadow_*

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Posted 07 May 2009 - 12:24 AM

Thnkx monkey, that would be great. I'm thinking of some map ideas. Like vulcano ones, forest maps, cave maps. Anything you can do is a big help ;)
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#50 Kamau

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Posted 07 May 2009 - 08:39 AM

You can message me for actual storyline help, if you want. o: I can't promise much, but I do know how a lot of people act towards things here, and how they'd react to things.
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#51 Guest_Dark Shadow_*

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Posted 07 May 2009 - 02:01 PM

I'll think of that, thnx =) thank you all for giving me help with this.
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#52 Guest_Dark Shadow_*

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Posted 07 May 2009 - 02:13 PM

Posted Image

Sorry for the double post..

This is the new title for the game, hope you like!


Edit:

Posted Image

First screen of the new intro =)
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#53 Monkeydog

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Posted 13 September 2009 - 08:26 PM

So has anything been done on this?

Since Stars/Bear redirected my thoughts towards this game.
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#54 Guest_Dark Shadow_*

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Posted 11 December 2009 - 03:29 PM

Since my absence from the forums for some time I haven't read your message.

I'm going to work on this again. I had part of an intro, and I made a map where it ends, but I can't remember what plans I had with it.
But whatever.. I'm going to work on this again.

I WANNA KNOW WHO'S GONNA BE IN OR NOT!!

If you want some kind of role you wanna play in the game, just say it, some special name? say it. I wanna know

RIGHT NOW!!
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#55 Monkeydog

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Posted 11 December 2009 - 03:55 PM

I WANNA KNOW WHO'S GONNA BE IN OR NOT!!

You should just put everyone in no matter what.
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#56 Guest_Dark Shadow_*

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Posted 11 December 2009 - 03:57 PM

alright then, random charsets or should everyone provide one?
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#57 Guest_Dark Shadow_*

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Posted 11 December 2009 - 04:05 PM

alright, I got a problem. After a conversation in the game, the map goes black, teleports the hero to another map, screen goes normal.

Then, I have assigned the hero to move, but when he does, he walks like, the first 3 steps and the screen or the hero is going slower, even slower then supposed to, and he walks on to a pillar and stops. No matter what I edit, it keeps doing that. Don't know what's wrong..
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#58 lazlo falconi

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Posted 14 December 2009 - 10:36 AM

May I be the villain?
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#59 Stars

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Posted 14 December 2009 - 12:02 PM

alright then, random charsets or should everyone provide one?

Do you still have my charset?

alright, I got a problem. After a conversation in the game, the map goes black, teleports the hero to another map, screen goes normal.

Then, I have assigned the hero to move, but when he does, he walks like, the first 3 steps and the screen or the hero is going slower, even slower then supposed to, and he walks on to a pillar and stops. No matter what I edit, it keeps doing that. Don't know what's wrong..

Do you have any variables or switches in an autostart event that might be repeating?

I accidentally did that once with an event that increased the player's gold. It was an unfinished parallel process event that didn't have anything to switch it off, so it constantly added gold and slowed the program down so much that the player could barely move.
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* * * Stars' Final Fantasy Challenge * * *

 

Final Fantasy I - Completion Time 14:11

Final Fantasy II - Completion Time 27:03

Final Fantasy III - Play Time 07:24

Final Fantasy IV - Play Time 04:01

Final Fantasy V

Final Fantasy VI


#60 Stars

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Posted 25 February 2010 - 04:00 PM

So has anything been done on this?

Since Stars/Bear redirected my thoughts towards this game.

Since I was randomly poking through this forum and noticed the topic.
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* * * Stars' Final Fantasy Challenge * * *

 

Final Fantasy I - Completion Time 14:11

Final Fantasy II - Completion Time 27:03

Final Fantasy III - Play Time 07:24

Final Fantasy IV - Play Time 04:01

Final Fantasy V

Final Fantasy VI





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