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Looking for friends to test an RM2k3 game!

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#1 TheInfinite

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Posted 28 January 2015 - 11:27 PM

Hello Monkey Pro peeps! I'm an old user of RM2k3 and member of ancient communities RPG Wizard, and Gaming World. I may have poked around in some other RPG maker forums I can't remember...

 

I was introduced to this community by a member you currently know as "Vicious Parker", we're old buddies from RPG Wizard days, and occasionally say hi on facebook too!!!

 

Almost 10 years ago I created a game called Demon Dreams, which was featured here as Game of the Week http://monkeypro.net/forum/topic/4971-weekly-updates-5142013/?hl=%2Bdemon+%2Bdreams

 

When I released that game nearly a decade ago, I removed the names of all the game's switches, variables and such, recognizing the game's internal code was nearly impossible for the RPG maker community. I regret the selfish act, and may be seeking a little redemption with this new "old" project.

Attached File  title1.png   18.09K   0 downloads
 
Between the ages of 12-18, I was an avid user of Rm2k and Rm2k3... I spent a lot of my time tinkering with the engine, and creating art and game assets... Demon Dreams, Lasting Dreams, and foreverproductions.free.fr are the only things to survive.
 
A few months ago I found "Lasting Dreams" buried in the "sent" folder of my gmail account. It was sent to "Vicious Parker"s old email account. 

I was amazed to find this Gem of my past...It was a side project I started sometime after Demon Dreams, which uses similar ideas and game mechanics. It uses a side scrolling perspective inspired by the underground rooms of The Legend of Zelda on NES. I used RTP graphics to avoid killing myself over creating original assets like Demon Dreams, as well as show people a creative way to use it.

Attached File  candle-get.png   292.14K   0 downloads Attached File  ld1.png   34.49K   0 downloads Attached File  ld3.png   53.54K   0 downloads

When I found the game many of the most tedious-to-program features were already done by my 16 year old self... I hadn't used RM2k3 since those teen years, but I was able to jump right back on like riding a bike. I decided to work on finishing the game.

Today the game is maybe 90% done. The missing 10% is ironing out wrinkles, filling plot holes, fleshing out the town's NPCs, and maybe balancing and AI.... Which is were YOU, my new friends come in!

I'd like a few people to provide me with feedback on my game, if you're interested, let me know!
LASTING DREAMS TRAILER ON YOUTUBE



 

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#2 Stars

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Posted 29 January 2015 - 05:05 AM

Color me intrigued. I'm currently working on an RPG Maker project that I need to get done in little more than a week, but it's gotten me into the mindset of wanting to keep doing RM stuff afterward. I'd be happy to give this game a look then.


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* * * Stars' Final Fantasy Challenge * * *

 

Final Fantasy I - Completion Time 14:11

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#3 Monkeydog

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Posted 29 January 2015 - 11:20 AM

Definitely will. 

 

Also awesome to see you!


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#4 Xteven Xavier

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Posted 29 January 2015 - 11:33 AM

Meh, ill give it a play.
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#5 Stars

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Posted 29 January 2015 - 12:18 PM

You sound so enthused.

 

What's the approximate play time? A couple hours? Eight hours? 798 hours?


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* * * Stars' Final Fantasy Challenge * * *

 

Final Fantasy I - Completion Time 14:11

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Final Fantasy V

Final Fantasy VI


#6 3DS

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Posted 29 January 2015 - 12:30 PM

Looks cool, makes me wanna play!


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It's in a fantasy setting.. like D&D, magic, elves, dragons..no hockey

 

 

I think this is my favorite comic ever already.


#7 TheInfinite

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Posted 29 January 2015 - 08:40 PM

Thanks for your interest guys! I've sent you all a link to the file on Google drive. The game is not long. (knowing how to do everything, skipping some items and dialog) I can kill the final boss in less than an hour.

I tried to make the combat extremely forgivable, RM2k3 isn't the best engine for this game. I never learned any other way to make games, though I have messed with Unity.

Some requests for feedback.

  • Please note any bugs, spelling errors, or frustrations you run into. 
  • A screenshot of where the bug occurred would be helpful.
  • Let me know if/when you get lost, what's the last item you collected? I tried not to make any puzzles too obscure.
  • Is an area or Boss fight is too hard?

 


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#8 3DS

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Posted 30 January 2015 - 03:39 PM

When you're controlling the airship and get destroyed it gives me the message: Event script referenced a map that does not exist.


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It's in a fantasy setting.. like D&D, magic, elves, dragons..no hockey

 

 

I think this is my favorite comic ever already.


#9 TheInfinite

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Posted 30 January 2015 - 07:30 PM

When you're controlling the airship and get destroyed it gives me the message: Event script referenced a map that does not exist.

Got it thanks! It's supposed to send you back to your last location, but it wasn't set up for the first flight, so the event asks for map 0. Shouldn't happen after you've reached the first town.


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#10 3DS

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Posted 01 February 2015 - 03:12 PM

Yeah about that, what are the controls for flying? How do you land? Maybe some controls info before you can actually fly =) (if there is something like that already it didn't show for me)


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It's in a fantasy setting.. like D&D, magic, elves, dragons..no hockey

 

 

I think this is my favorite comic ever already.


#11 TheInfinite

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Posted 02 February 2015 - 09:22 PM

Yeah about that, what are the controls for flying? How do you land? Maybe some controls info before you can actually fly =) (if there is something like that already it didn't show for me)

Good suggestion. I set up some scrolls for your first flight that tell you to "press any direction and the wind will take your airship, the melee button shoots the cannon, hold the range button to slow down, touch a town or similar location to land".... Not in those exact words.


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#12 lazlo falconi

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Posted 06 February 2015 - 10:44 AM

I... I'm really interested. Do RM games work on Linux? Does anybody know? Keep in mind I can barely get them to work in Windows.


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samussig_zpsf75ec25d.png


Or, to put it more politely, "Neener neener."


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#13 Stars

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Posted 06 February 2015 - 11:16 AM

If you can get a .exe to run in Linux, then...maybe? I know next to nothing about Linux, and I'm not quite sure why I'm replying to this.


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* * * Stars' Final Fantasy Challenge * * *

 

Final Fantasy I - Completion Time 14:11

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Final Fantasy III - Play Time 07:24

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#14 lazlo falconi

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Posted 06 February 2015 - 12:41 PM

I'm sure getting RPGMaker to work would be trivial, but I have no idea how the games run, if they need to be passed through the RM executable or what.


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samussig_zpsf75ec25d.png


Or, to put it more politely, "Neener neener."


-all my friends that came with are drinking out in the car
--forever alone
+\- joke's on them i'm too drunk to drive


#15 Stars

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Posted 06 February 2015 - 01:00 PM

RM games have their own executable that references separate files for maps and graphics and such. Any custom sound and graphics files will be nested in the same folder as the .exe, but if the game needs files from the RTP, it will be looking for a Program Files folder.


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* * * Stars' Final Fantasy Challenge * * *

 

Final Fantasy I - Completion Time 14:11

Final Fantasy II - Completion Time 27:03

Final Fantasy III - Play Time 07:24

Final Fantasy IV - Play Time 04:01

Final Fantasy V

Final Fantasy VI


#16 TheInfinite

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Posted 08 February 2015 - 07:57 PM

RM games have their own executable that references separate files for maps and graphics and such. Any custom sound and graphics files will be nested in the same folder as the .exe, but if the game needs files from the RTP, it will be looking for a Program Files folder.

I'm not sure I've included every file in Lasting Dreams yet (i will when it's done), but you can try my other game "Demon Dreams" http://monkeypro.net...info.php?id=144 and see if you can get Rm2k3 to work. All the game's resources are packed into that game.

btw thanks for your interest. 


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#17 lazlo falconi

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Posted 08 February 2015 - 10:43 PM

It still needs the RTP and I don't know how to make it find that.


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samussig_zpsf75ec25d.png


Or, to put it more politely, "Neener neener."


-all my friends that came with are drinking out in the car
--forever alone
+\- joke's on them i'm too drunk to drive


#18 Vicious Parker

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Posted 10 February 2015 - 07:03 AM

It still needs the RTP and I don't know how to make it find that.

Here Lazlo, though you will still need the RTP files that aren't currently included with the game. Which you don't have unless you run the .exe file.

 

http://rpgmaker.net/tutorials/10/

 

But that's what friends are for, right? Enjoy. (If it's missing any files, lemme know)

 

Attached File  RTP.zip   13.71MB   1 downloads


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#19 Stars

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Posted 10 February 2015 - 03:28 PM

Prepare for stream of consciousness bug reporting and miscellaneous feedback!

 

Is there any kind of contingency for running out of knives/bombs before you get the hammer? That slime at the end of the intro area is avoidable, but I almost ran out of knives while exploring and experimenting against the guards, and it doesn't seem like you can get past them without killing them. I suppose starting over doesn't cost much time at that point, but it's not ideal.

 

While flying the airship, I was attacked by what I assume were some air pirates. When I defeated them and warped back to the flight map, I was attacked by the same pirates. Then I defeated them, the game froze for a moment (probably due to my laptop rather than the game itself), and it was enough for the same pirates to catch me and attack a third time. You might add some switches to remove enemy ships once they've been defeated.

 

I ran away after the third time, but they harried me all the way to the next objective and caught me before I could land. xp

 

In that first town, there are several places to trade weapons, but I can't access my menu to check how many I have.

 

Unless I go into the forest.

 

I think my weapons all got maxed out, and I have no idea how or when that would have happened.

 

After you save the girl and get recaptured, the scene in the house plays the happy town music while murder and kidnapping are happening. xp

 

I loved the portrait art for the villain, but then his name made me facepalm. Not a bug, of course, just something subjective. Also his backstory mentions both presidency and a royal council. These are not two things that I would think tend to go together.

 

>_< That wraith fight killed my eyes and can probably cause seizures.

 

After the first cycle (which is too short to reach the key), this golem gets stuck against the path of the flame and blocks the key. (See picture)

Attached File  Golem-Fire.png   84.33K   0 downloads

And the path on the top left of the same map goes past the black border. I wasn't sure it was a continuation when I first found that.

 

I love the "chicken wand." =p And combining it with spell books for different effects is a neat idea.

 

When I first got to the armored boss guarding the fire spell book, I thought the fight was broken since he wasn't moving. He started going nuts after I whacked him a bunch, of course, but if it doesn't mess with your code for the fight, you might have him do...something...in between attacks. Even just very slowly walking in either direction.

 

Do you eventually acquire some way to get past this flame?

Attached File  Fire-Barrier.png   52.47K   4 downloads

 

I'm a little disappointed that the magic wand doesn't turn the pig pirates into chickens. Only the golems so far. I may have read the description too fast, but I thought it just said "turns enemies into chickens."

 

I do appreciate the random(?) weather effects that break up the visual monotony of the airship map.

 

Ice...Demon?

Attached File  Ice D.png   40.81K   3 downloads

 

I'll play some more later and report my findings.


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* * * Stars' Final Fantasy Challenge * * *

 

Final Fantasy I - Completion Time 14:11

Final Fantasy II - Completion Time 27:03

Final Fantasy III - Play Time 07:24

Final Fantasy IV - Play Time 04:01

Final Fantasy V

Final Fantasy VI


#20 TheInfinite

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Posted 26 February 2015 - 01:44 PM

Prepare for stream of consciousness bug reporting and miscellaneous feedback!

 

THANKS! This is exactly was i was looking for!

 

Is there any kind of contingency for running out of knives/bombs before you get the hammer? That slime at the end of the intro area is avoidable, but I almost ran out of knives while exploring and experimenting against the guards, and it doesn't seem like you can get past them without killing them. I suppose starting over doesn't cost much time at that point, but it's not ideal.

Not really. I figured if you ran out of knives you die and try again... While not really ideal for experimenting players, I think it adds to the tension of trying to escape prison with limited supplies. Any ideas on how to improve?, would a message suggesting the knives be used sparingly help?

 

While flying the airship, I was attacked by what I assume were some air pirates. When I defeated them and warped back to the flight map, I was attacked by the same pirates. Then I defeated them, the game froze for a moment (probably due to my laptop rather than the game itself), and it was enough for the same pirates to catch me and attack a third time. You might add some switches to remove enemy ships once they've been defeated.

 

I ran away after the third time, but they harried me all the way to the next objective and caught me before I could land. xp

 

Fixed, they don't respawn once they're defeated.

 

In that first town, there are several places to trade weapons, but I can't access my menu to check how many I have.

 

Unless I go into the forest.

 

I think my weapons all got maxed out, and I have no idea how or when that would have happened.

 

The trading feature is an artifact of the game's early build, it's useless now, it'll be worked out...

 

After you save the girl and get recaptured, the scene in the house plays the happy town music while murder and kidnapping are happening. xp

FIXED: Bug caused by changing the town's music before uploading...

 

I loved the portrait art for the villain, but then his name made me facepalm. Not a bug, of course, just something subjective. Also his backstory mentions both presidency and a royal council. These are not two things that I would think tend to go together.

 

I like chess so I named him Bishop ;)... and it's a fantasy world, politics doesn't have to make sense (just like the real world lol). The story is secondary to me, so I didn't care too much about plot holes or inconsistencies. I just wanted something to drive the player through the world.

 

>_< That wraith fight killed my eyes and can probably cause seizures.

 

lol

 

After the first cycle (which is too short to reach the key), this golem gets stuck against the path of the flame and blocks the key. (See picture)

attachicon.gifGolem-Fire.png

And the path on the top left of the same map goes past the black border. I wasn't sure it was a continuation when I first found that.

 

Golems stop moving when they're touched, you may have touched him standing on the key... Doesn't really break anything since you can chickenize him, snag the key and escape. (maybe being hit on the way out)

The path at the top is supposed to be a "hidden" but easy to find...

 

I love the "chicken wand." =p And combining it with spell books for different effects is a neat idea.

 

Thanks! :)

 

When I first got to the armored boss guarding the fire spell book, I thought the fight was broken since he wasn't moving. He started going nuts after I whacked him a bunch, of course, but if it doesn't mess with your code for the fight, you might have him do...something...in between attacks. Even just very slowly walking in either direction.

 

The Boss AI is random, sometimes he waits to move at the start, I'll try to think of something to spice it up...

 

Do you eventually acquire some way to get past this flame?

attachicon.gifFire-Barrier.png

 

The Ice Book is in the next dungeon.

 

I'm a little disappointed that the magic wand doesn't turn the pig pirates into chickens. Only the golems so far. I may have read the description too fast, but I thought it just said "turns enemies into chickens."

 

It does say chickens in the description, but initially i had all the enemies turning into random animals, so the pirates still have that feature. I guess I could change em back to chickens...

 

I do appreciate the random(?) weather effects that break up the visual monotony of the airship map.

 

Thanks, not random though, its where you are in the world map... 

 

Ice...Demon?

attachicon.gifIce D.png
 

Yeah should be Demon, another unfinished NPC. (Thanks for pointing it out though, these type of errors are tedious to find and fix)

 

I'll play some more later and report my findings.

Please do! I'm a little busy with work and school so I have limited time to work on the game, but many of these things are pretty quick fixes.  Thanks for your help!


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