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Monkeycraft v5.0

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#1 Donkeymog

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Posted 07 October 2013 - 12:47 PM

Server Address: 108.170.23.232:25565
Map Address: http:/108.170.23.232:8710/


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I wanted orange. It gave me lemon-lime...


#2 Donkeymog

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Posted 07 October 2013 - 12:49 PM

So I need some help with water flow. My harvester doesn't like the idea of pouring water into three channels instead of four. It's hard to explain.

 

It's really getting me down.


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I wanted orange. It gave me lemon-lime...


#3 SpazCat

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Posted 07 October 2013 - 06:02 PM

Well, after neglecting MP I'm glad to say I was drawn back in by Minecraft. Damn you all. 
 
Super Duper fun though! We all Skyped, and laughed, and I was pregnant the whole time!
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:lol:


#4 Glaciermage

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Posted 08 October 2013 - 11:17 AM

I do like the added benefits of Skype. You can warn people of impending danger BEFORE it happens. I must invest in audio recording capabilities.
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Old flash signature has been revived for nostalgic purposes. Too bad RpgWizard hasn't been revived. :\


#5 Kyle

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Posted 08 October 2013 - 02:06 PM

I plan to "industrialize" everywhere on my side of the river, if anyone wants to stay at my facility feel free, I have diamonds and all the hoes in town.


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#6 Donkeymog

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Posted 09 October 2013 - 09:26 AM

Upcoming features for 1.7 because a few different people have been asking about it:

 

World Generation

Additions

  • Biomes[2]
    • Mesa
      • Composed of multiple colored hardened clay

      • Has a floor similar to a desert biome, but Red Sand instead of Sand

      • Dead bushes spawn in this biome

      • Occasional dying forests spawn on top of the clay mountains

      • There is no rain in this biome

      • This is a very rare biome


    • Savanna
      • Curved Acacia-like Trees

      • Horses can spawn in this biome

      • NPC Villages may generate in savanna biomes

      • There is no rain in this biome


    • Sunflower Plains
      • Exactly the same as Plains, but can spawn Sunflowers


    • Roofed Forest
      • Has dark grass and giant mushrooms with 2 by 2 spruce trees

      • Has extremely dense trees and leaves; dark and dangerous under the canopy even during the day

      • Monsters will most likely be able to spawn during the day and the night

      • Monsters that spawned at night can survive during the day

      • This is the first biome aside from the Mushroom Island that naturally spawns with giant mushrooms


    • Birch Forest
      • A forest made entirely of birch trees.


    • Flower Forest
      • Forest variant with several of the new flowers, including peonies, orange tulips, white tulips, oxeye daisies, rose bush and allium


    • Taiga
      • Non-snowy taiga variation. The previous taiga biomes are now Cold Taiga biomes


    • Mega Taiga
      • This is a very rare biome

      • Contains 2x2 Spruce trees

      • Has a dirt block variant known as Podzol.
        • Currently obtained only by the silk touch enchantment.


      • Contains dirt blocks that do not allow grass to grow.
        • They have a data value of 1.

        • Only obtainable with /give because there is no visual difference.


      • Moss Stone "boulders" are scattered around in this biome.

      • Dead Bushes, Mushrooms, and Ferns spawn in this biome.


    • Extreme Hills+
      • Contains spruce trees


    • Ice Plains Spikes
      • Contains giant ice spires similar to upside down icicles made of Packed Ice

      • These ice spikes can reach y=120 from normal ground

      • Lakes of packed ice are dotted around the biome


    • Deep Ocean
      • Is about ten blocks deeper than normal oceans, the maximum depth is in the low 30s



  • Biome Variants/Technical Biomes
    • Over 20 variants for the biomes.

    • M - Biomes with an M variant are much rarer than any other variant.
      • Extreme Hills M, Taiga M, Roofed Forest M, JungleEdge M, Birch Forest Hills M, Cold Taiga M, Extreme Hills+ M, Savanna M, Savanna Plateau M, Swampland M, Jungle M, Mesa Plateau M and Mesa Plateau F M are more mountainous versions of their normal biome counterpart.

      • Desert M has patches of water unlike normal deserts

      • Birch Forest M has taller birch trees than usual

      • Savanna M has grassless dirt and mountains that can generate above the clouds and up to y=220.


    • Plateau - Biomes with a Plateau variant are like the hills technical biome, but flattened at the top
      • Savanna Plateau and Mesa Plateau are both plateaus


    • Mesa (Bryce) - A rare variant of the Mesa biome which works similar to ice spikes with tall clay spikes generating from the sandy mesa floor.

    • Hills - More technical hills biomes have been added to fit with the new biomes.
      • Birch Forest Hills, Cold Taiga Hills, and Mega Taiga Hills can now be generated.


    • Beach - New beaches separate certain biomes from oceans and rivers.
      • Stone Beach is composed mainly of Stone and often generates between an Extreme Hills biome and a body of water.

      • Cold Beach is composed of Sand with a layer of Snow on top.
        • Usually generates between a cold biome, such as Ice Plains, and a body of water.




  • World type
    • AMPLIFIED
      • Mountains in this world type can reach up to Y: 256

      • Extremely resource intensive and requires powerful computer to run.

      • Ravines here can reach down to bedrock.



Improvements & Changes

  • Biomes
    • Jungle
      • Melons can now be found in Jungle Biomes in patches similar to Pumpkins

      • Jungle biomes have been made much rarer

      • Has a Jungle Edge which has less foliage, but slowly leads into the main jungle

      • Jungle trees now have branches


    • Swampland
      • Grass is greener and fluctuates more in color, depending on biome temperature

      • In shallower parts, the coast is covered in staggered dirt block with lilypads between them


    • Plains
      • Now spawns with two of the new flowers - azure bluets and dandelions


    • Extreme Hills
      • Snow at high elevations of over y=95

      • Contain Stone and large dirt patches

      • Gravel can replace ground cover

      • Flat valleys near sea level

      • Can generate up to y=150, slightly above the clouds (previously y=124)

      • Has much more height variation and has flat parts as well, as opposed to the previous extreme hills which forced endless high peaks to generate


    • Ocean[3][4][5]
      • Oceans are smaller and take up much less of the map[2]

      • Contain only gravel on the floor instead of sand, dirt, and gravel


    • Gravel Beaches
      • Appear more often


    • Desert NPC Village wells are now made of cobblestone and have gravel bases like in plains Villages


  • Categorisation of Biomes
    • Four main categories based on temperature[2]
      • Snow-covered, cold, medium, dry/warm



  • Placement of Biomes
    • Biomes will attempt to avoid getting placed next to a biome that is too different to itself[2]


  • Elevation of Biomes
    • Much greater variation of elevation in general

    • Most biomes can generate to y=100

    • Hills technical biomes have been made taller


  • Modified the temperature system
    • Each biome has a base temperature that determines whether the biome is snow-covered, whether it rains or snows, or whether it rains at all

    • Biomes with a base temperature of 0.15 or less snow instead of rain

    • Biomes with a base temperature of 1.5 or greater don't rain[citation needed]

    • Biomes are grouped according to their temperature and attempt to generate next to biomes with similar temperatures

    • Temperature decreases by 0.05 every 30 blocks increase in altitude
      • Extreme Hills generate snow because of this at about y=95 as their ground base temperature is 0.2




Gameplay

Additions

  • Commands
    • /setidletimeout
      • Automatically kick idle players after some time

      • Multiplayer-only command, can be used only by server operators

      • Usage: /setidletimeout <Minutes until kick>


    • /tellraw
      • Is written in json to create "buttons" in chat.

      • Usage: /tellraw <player> <raw json message>.


    • /summon
      • Can be used to summon any entity in the game to the player, including Giants, Ender Crystals, Ender Dragons, and primed TNT.

      • Usage: /summon <EntityName> [x] [y] [z] [dataTag].


    • /achievement
      • Can be used to give a player achievements or statistics.

      • Usage: /achievement give <stat_name> [player].


    • /setblock
      • Can be used to create, delete, or replace a block without the use of FallingSand

      • Usage: /setblock [x] [y] [z] <BlockID> [data] [method] [dataTag].


    • /testforblock
      • Checks for blocks in specific locations

      • Usage: /testforblock <x> <y> <z> <TileName> [dataValue] [dataTag]



  • Particle effects
    • Fishing now has particle effects.
      • Bubbles will show up moving towards your bobber just before you have something on your hook. This has the appearance of a fish swimming towards the hook.


    • Falling now has particle effects.
      • Particle size depends on distance fallen.



  • New achievements
    • Repopulation
      • Breed two cows with Wheat

      • Requires the "Cow Tipper" achievement


    • Diamonds to you!
      • Throw Diamonds at another player or to a zombie that has the CanPickUpLoot NBT tag

      • Requires the "DIAMONDS!" achievement


    • Adventuring Time
      • Discover all Biomes

      • Requires the "The End?" achievement


    • The Beginning?
      • Spawn the Wither

      • Requires the "The End." achievement


    • The Beginning.
      • Kill the Wither

      • Requires the "The Beginning?" achievement


    • Beaconator
      • Craft a Beacon

      • Requires the "The Beginning." achievement



  • New statistics
    • Distance by Horse

    • Junk Fished

    • Treasure Fished

    • Mobs statistics


Improvements & Changes

  • Fishing

  • Achievements and statistics[6]
    • Now ties in with the scoreboard system - added 744 new objective criteria that were previously tracked with statistics and achievements

    • Are now per world/server[7]

    • Achievements screen can now be zoomed in and out using the mouse wheel.

    • Achievements don't appear on the achievements screen if more than five achievements need to be achieved first (i.e. "DIAMONDS!" doesn't appear until "Getting Wood" is achieved).

    • Data for blocks, items, and mobs don't appear in their respective tab in the Statistics screen unless the player has crafted/placed/mined that block, crafted/used/depleted that item, or killed/was killed by that mob.

    • When a player earns an achievement, it is now announced in chat; This can be turned off
      • Can be hovered over to show an achievement tooltip



  • Scoreboard
    • Can now use statistics to create objectives; anything that statistics can track can be used as an objective (can also track achievements)
      • This is the reason why statistics/achievements were changed to be stored per world/server



  • Commands
    • /give
      • Can now give items to players with custom names, lore and enchantments [8]

      • Can give items with other custom NBT tags, such as SkullOwner to obtain the Head of a specific player, or even custom mob spawner traits, which removes the necessity to use an NBT editing program to obtain these items.

      • Will now print renamed items' name in chat and show tooltips when hovered over

      • Usage: /give <player> <ID> [quantity] [damage value] [tag]


    • /time set day
      • Now sets the time to 1000 instead of 0


    • /time set night
      • Now sets the time to 13000 instead of 12000


    • Custom NBT data can now be added via commands
      • Works with /give and /summon

      • Syntax examples:
        • /give @p 1 1 0 {display:{Lore:["Hi,","How are you?"],Name:"Nice Stone Block"},ench:[{id:1,lvl:10}]}

        • /summon Pig ~ ~ ~ {Saddle:1, CustomName:"Babe", CustomNameVisible:1}

        • /give @p 397 1 3 {SkullOwner:MHF_Pig}




  • NBT format
    • List tags no longer need to be named

    • No longer crashes when given the wrong type (integer/short)


  • Chat system
    • "Useful to map makers, modders, players and server admins"

    • Added a way to do things when clicking things in chat, like executing a command

    • Other actions include opening a URL and showing an item tooltip when hovered on

    • "Saved screenshot as" messages can now be clicked to open the screenshot, takes you to the .minecraft folder

    • Names can now be clicked to PM people

    • Added /tellraw <player> <raw json message> to send chat messages with custom functionality to players - sender will not appear

    • Syntax example: /tellraw @p {text:"Daytime? ",color:"green",extra:[{text:"Click here!",color:"blue",clickEvent:{action:"run_command",value:"/time set day"}},{text:" Nighttime? "},{text:"Click here!",color:"blue",clickEvent:{action:"run_command",value:"/time set night"}},{text:" Have fun!"}]}


  • Fog
    • Removed the thin fog around the player
      • Fog is only at the edge of the visible chunks now



  • Death Screen
    • If you die and you select the 'Title screen' button, a prompt will ask if you are sure you want to quit and give you the options to go to the title screen or respawn and continue playing


  • Edge of the World
    • All blocks beyond X/Z 30 million (±30,000,000) from origin now act as solid blocks.
      • This includes air blocks.

      • This creates essentially an invisible wall at the boundary.


    • As all blocks function as solid, if the player is moved outside the boundary via external tools, they will be unable to move outside the block space they are within.

    • Despite the above, the camera can still move normally. This reveals that ghost chunks still generate, as the camera can pass through normally solid blocks beyond the boundary.


  • Block/Item IDs
    • Can now be referred to by their names instead of numbers.
      • Will be the only option in the future.

      • Necessary for the Mod API.



  • The Sky
    • Now darkens when inside.



Blocks & Items

Additions

  • Fish
    • Pufferfish
      • Restores 18px-Half_Hunger.svg.png

      • If eaten, you will be given Poison IV for 1 minute, Hunger III and Nausea II for 15 seconds.

      • Used to brew a water breathing potion


    • Salmon
      • Can be cooked and eaten

      • Uncooked: Restores 18px-Hunger.svg.png

      • Cooked: Restores 18px-Hunger.svg.png18px-Hunger.svg.png18px-Hunger.svg.png


    • Clownfish
      • Usage still unknown besides being eaten and used to tame Ocelots

      • Restores 18px-Half_Hunger.svg.png



  • Packed Ice
    • When broken, does not turn to water like normal ice blocks do

    • Does not melt

    • Opaque, rather than translucent like normal ice


  • Podzol
    • New dirt variation

    • Only found in Mega Taiga Biomes


  • Grassless Dirt
    • Grass can not grow on it

    • Only obtainable through /give


  • Red Sand
    • Generated in the Mesa biome

    • Behaves like normal sand (can be smelted into Glass and crafted into TNT)


  • Trees[2]
    • Curved jungle trees with oak leaves. Found in savannas.

    • Thick Spruce Trees (2x2)


  • Flowers
    • Red, Orange, White and Pink Tulips.
      • Can be crafted to Red, Orange, Light Gray, and Pink Dyes, respectively


    • Blue Orchid
      • Can be crafted to Light Blue Dye


    • Allium
      • Can be crafted to Magenta Dye


    • Azure Bluet
      • Can be crafted to Light Gray Dye


    • Oxeye Daisy
      • Can be crafted to Light Gray Dye


    • Poppy
      • Replacement for the rose - roses no longer exist


    • All flowers can burn


  • Two blocks tall Flowers
    • Applying bonemeal to them causes them to dispense a flower item that can be collected. Therefore, all two blocks tall flowers are renewable.

    • Sunflowers
      • Typically face East

      • Can be grown, unlike Roses and Dandelions.

      • Can be crafted into 2 Yellow Dye


    • Peonies.
      • Can be crafted into 2 Pink Dye


    • Rose bush
      • Can be crafted into 2 Red Dye


    • Lilac
      • Can be crafted into 2 Magenta Dye



  • Two block tall grass
    • Double Tallgrass
      • Can be made by applying Bonemeal to Tallgrass.


    • Large Fern


  • New variants of Monster Egg
    • Includes Mossy Stone Brick Monster Egg, Cracked Stone Brick Monster Egg and Chiseled Stone Brick Monster Egg.


  • Minecart with Command Block
    • Can only be obtained using /give item id, 422 or minecraft:hopper_command_block, or using /summon

    • Activate using activator rails

    • Run their command every so often as long as they are powered - Running a command block minecart across a single powered activator rail at full speed will run its command thrice


  • New Potions
    • Potion of Water Breathing
      • Can be brewed with a pufferfish

      • Enables you to breathe underwater for 3 minutes without oxygen bar depleting

      • The potion is dark blue in appearance



Improvements & Changes

  • Written Books
    • Can now be cloned the same way maps can, but by using Book and Quills instead of Empty Maps.

    • Can clone multiple copies of the same Written Book by putting more Book and Quills in the crafting grid.

    • Can now be stacked (up to 16 per stack)


  • Item Frames
    • Now drop the item inside them when punched, then drop themselves if they are punched when empty. [9]

    • Will display the name of the item they hold (if it is custom named) when looked at up close.


  • Weighted Pressure Plates
    • Now output a signal relative to the amount of entities on them, always starting at 1 signal strength if any entities are present

    • For Light Weighted Pressure Plates, every entity adds 1 strength to the signal

    • For Heavy Weighted Pressure Plates, starting at 1, every 10 entities adds 1 strength to the signal (Example: 11 entities increases signal strength to 2)


  • Sugar Cane
    • Color/shade is now affected by the biome color (similar to leaves, grass, vines, etc.)


  • Flint and Steel
    • Is now a shapeless crafting recipe.

    • Can now be used to ignite Creepers


  • Dead Bushes
    • Can now be placed on Hardened Clay and Stained Clay.


  • Command Blocks
    • Now show what command it ran recently.

    • Lifted 256 character command limit


  • Armor, Bows, Fishing Rods & Swords
    • Can now get the Unbreaking enchant from enchantment tables


  • Technical Blocks

  • Maps
    • Maps in item frames can now be placed on blocks
      • Default maps cover 2x2 blocks, expanded maps cover 4x4, and so on




Mobs

Improvements & Changes

  • Iron Golems
    • Now drop poppies instead of roses


  • Creepers
    • Now explode after igniting it with flint and steel


  • Zombies
    • Reduced the lag that zombies create



General

Improvements & Changes

  • Resource packs
    • Complete menu overhaul
      • The ability to select multiple resource packs at once.

      • Resource packs at the top take precedence over those below if files appear more than once

      • Allows for non-manual merging of textures from multiple packs, a sound pack and a different texture pack, etc.


    • Servers can now offer resource packs again
      • Max size increased to 50 MB



  • Lighting
    • Several lighting issues fixed.

    • A lot fewer "black spots" in the terrain generator.[10]

    • Torch bugs in strongholds and abandoned mineshafts have been fixed.[11][12]

    • The light level actually falls to 7 during thunderstorms now (before it stayed at 12 like normal rain but hostile mobs could spawn as if the light level was 7).
      • The clouds go black and the sky goes much darker.



  • Video Settings
    • Render Distance is now a slider ranging from 2 to 16 chunks
      • The sky is now visible on Short (4 chunks) render distance


    • Max Framerate is now a slider ranging from 10 to 250 fps, then Unlimited

    • Added mipmapping, anisotropic filtering and FSAA (as a shader)
      • Mipmap levels can be set to Off and 1 through 4

      • Anisotropic filtering can be be disabled or set to 2, 4, 8 or 16

      • Post-Processing (shaders) can be toggled[13]



  • Options
    • A completely new main options menu.

    • Rewrote some of them

    • New "Super Secret Settings" ingame.

    • Rewrote scroll list GUI component

    • Rewrote Key Configuration menu.
      • Added separate keybinds for every hotbar slot

      • Moved 'Invert Mouse', 'Sensitivity' & 'Touchscreen Mode' there

      • Function keys can be changed.

      • Cinematic camera is no longer assigned a key by default, and can be rebinded along with screenshot and camera keys

      • Added 'Sprint' key which can be changed
        • By default, sprinting can be activated by pressing the left control key

        • The original sprinting controls still function.

        • Doesn't allow sprinting while sneaking

        • Can be held down continuously to always sprint when moving



    • The volume of in game music, Jukebox and Note Block music, hostile mobs, passive mobs, players, weather, blocks/environment, and the master volume can now all be modified separately.


  • Creative mode inventory
    • Changed the display item for the Decoration Blocks tab from the Rose to the new Peony flower.


  • Server list
    • Can now be refreshed using F5


  • Nether Portal
    • Planned to have odd width to allow for design variations, and, if the one in the Nether is big enough, ghasts can go through them.

    • Portals can now be activated from any block within the portal, not just the bottom (when any fire block appears inside the frame)

    • New nether portal building rules: Any size from 4x5 to 23x23, but rectangular


  • Logging
    • Logging is now done using Log4j 2

    • Default logging location is now in logs/latest.logs, older logs are archived in logs/2013-09-23-1.lg.gz, with the number at the end increasing each startup

    • Thanks to Log4j 2, the way logs are saved can be changed, examples: html page, database, errors only, no logging at all


 

 

More infos including bug fixes can be found here.


  • 1

I wanted orange. It gave me lemon-lime...


#7 Donkeymog

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Posted 09 October 2013 - 10:28 AM

Server needs a little behind the scenes TLC. I'll take care of it when nobody is online.


  • 0

I wanted orange. It gave me lemon-lime...


#8 Donkeymog

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Posted 09 October 2013 - 11:19 AM

Server is down for maintenance. I'll be super quick.


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I wanted orange. It gave me lemon-lime...


#9 Donkeymog

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Posted 09 October 2013 - 11:31 AM

Server is back up. Let me know if there's some problems.

 

Boring technical stuffs:

 

Spoiler


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I wanted orange. It gave me lemon-lime...


#10 Glaciermage

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Posted 09 October 2013 - 02:25 PM

Amplified sounds interesting. I was kind of hoping there would be an Autumn biome where all the leaves on trees change colors.

What plugins are we all currently using?
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Old flash signature has been revived for nostalgic purposes. Too bad RpgWizard hasn't been revived. :\


#11 Donkeymog

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Posted 09 October 2013 - 02:30 PM

Very few. Just Essentials, SilkSpawners (makes it so Silk Touch works on mob spawners) and the Dynamic Map is a plugin too.


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I wanted orange. It gave me lemon-lime...


#12 Glaciermage

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    Watch for slow moving objects

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Posted 09 October 2013 - 02:34 PM

Ah ok. Btw I enchanted 8 pickaxes last night minimum level 15 in an effort to get silk touch for you. The bad news is I had 0 successes. But the good news is I mined some quartz/glowstone in the process in case u should need any.
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Old flash signature has been revived for nostalgic purposes. Too bad RpgWizard hasn't been revived. :\


#13 Donkeymog

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Posted 09 October 2013 - 02:47 PM

!!!

 

I probably should have mentioned. I did some research and found out the best level for Silk Touch is 26/28. I managed to get a silk touch pickaxe on my first try. Thanks anyway!


  • 0

I wanted orange. It gave me lemon-lime...


#14 Glaciermage

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Posted 09 October 2013 - 03:47 PM

My research told me differently. It said a lvl 14 has 10% chance of silk touch and a lvl 30 has 16% so in theory enchanting a bunch of lvl 14 until u get it is optimal. But since u have one and I don't I'll try your strategy next time.
  • 0

Old flash signature has been revived for nostalgic purposes. Too bad RpgWizard hasn't been revived. :\


#15 Donkeymog

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Posted 09 October 2013 - 04:23 PM

Your numbers are correct. But because Efficiency, Fortune and Unbreaking (I think) all become more common at lvl 30 they bump down the likelihood of getting Silk Touch slightly. At level 26 it's 18% and around the same for lvl 28. I mostly just got lucky.


  • 0

I wanted orange. It gave me lemon-lime...


#16 Donkeymog

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Posted 09 October 2013 - 04:32 PM

So I was trying to sleep and it occurred to me that I want to build a house in a village. And then I remember my previous attempts to co-exist with villagers and how they'd lead to unintentional zombie massacres and me inevitably wandering ghost towns contemplating where all my friends went.

 

So then I thought "I'll build them a wall!"

 

and then because I'm supposed to be asleep my scumbag brain started formulating massive ambitious intricate plans for how I could fortify an existing village and populate it with wolves and golems and snowmen and a giant wall and a gate that locks at night all connected with a Minecart railway with a big station.

 

And so yeah, I might some help from some of you guys.


  • 1

I wanted orange. It gave me lemon-lime...


#17 SpazCat

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Posted 09 October 2013 - 06:20 PM

I will get all the iron for the Golems!

 

I do have plans of my own for my home, but I haven't mapped anything out. I don't mind working on other projects. :)


  • 0

:lol:


#18 SpazCat

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  • Fluffy Goodness
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  • Location:The place where the weather is made up and seasons don't matter.
  • Gender:Female

Posted 09 October 2013 - 07:32 PM

Got some iron together. Started a small patch of pumpkins. I'll work on the snow tomorrow.


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:lol:


#19 Glaciermage

Glaciermage

    Watch for slow moving objects

  • Wizards
  • 1639 posts
  • Location:ZOZO
  • Gender:Male

Posted 09 October 2013 - 07:44 PM

I'd like to invest in a property in your village, and help with the fortifications too.
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Old flash signature has been revived for nostalgic purposes. Too bad RpgWizard hasn't been revived. :\


#20 Kyle

Kyle

    (。◕‿‿◕。)

  • Members
  • 588 posts
  • Location:Nashville
  • Gender:Male

Posted 10 October 2013 - 03:03 AM

I actually would like some help flattening the land on my side of the river, quite frankly I plan on making my submarine, but 'till then this'll do. P.S. I was wondering if I could have a warp made for my place. Thanks!


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