
A new Starless Umbra release approaches
#21
Posted 31 January 2013 - 11:43 PM
Who needs a stinkin super bowl when we got Starless Umbra?
#22
Posted 31 January 2013 - 11:50 PM
I think what makes this greater is I had a major deadline at work the day before release. I pulled a few late night shifts to take care of that, and ended up beta testing on the commute to/from the office. Honestly it has been a hugely hectic week but I'm glad I got everything taken care of on-time. Pardon if my posts are slightly spastic.
#23
Posted 31 January 2013 - 11:58 PM
http://monkeypro.net...info.php?id=210
I updated the link. At least I hope I did. So if you guys feel like downloading it from here, it'll probably be a bit faster.
#24
Posted 01 February 2013 - 07:53 AM
@DHM: Hooray! Congrats on the release. You have been motivating us too, to add things to the site in order to better showcase this game. For example, I'd like to add a screenshot section to every game page now. :) I am looking forward to playing this whole demo through, and also I'm looking forward to all the other releases that you have planned.
Old flash signature has been revived for nostalgic purposes. Too bad RpgWizard hasn't been revived. :\
#25
Posted 01 February 2013 - 06:23 PM
you awaken in the intestinal tract of satan. you must defeat the hydra to escape. your only weapon is righteous anger.
#26
Posted 02 February 2013 - 02:01 PM

So far i'm enjoying every minute. :) I have a ton of screenshots. I think i'll post the most epic one below. :)

Old flash signature has been revived for nostalgic purposes. Too bad RpgWizard hasn't been revived. :\
#27
Posted 02 February 2013 - 05:14 PM
The unreleased game is about 80-85% done./>how long is your game in what you have unreleased?
I just have to revise some dialogue with the earlier content, and of course animate old battlers and so on.
I'm glad you're enjoying it! :)I love the minigames, DHM! Cooking, racing, exercising. I got 125 on the minecart minigame.
#29
Posted 05 February 2013 - 02:24 PM
#30
Posted 28 April 2013 - 12:16 PM
I finally sat down to play it. (I'm bad, I know)
More games need wolf meters. That's my favorite new addition.
At least I think it's new, it's been forever since I played the other version of Starless Umbra.
#31
Posted 29 April 2013 - 03:45 PM
Wolf meter!
Yeah it's pretty new. At least relative to my release timescales.
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