Game Design Tip #1: Symbolism
Symbolism if executed well enough can be a really good thing that adds depth to your game. However, the purpose of symbolism to help further emphasize the game's theme better, well at least that's what I use symbolism for. Don't add symbolism just to make your game "deeper", because in the end it will make your game look like rubbish if used for this purpose.
Game Design Tip #2: Organize!
This might sound like an obvious thing to do, but if you really want to make things easy on yourself than organize all of your storyline and game concepts into different word documents. Organization is your best friend. Heck, if you can draw your concepts then by all means go ahead. Just organize.
Game Design Tip #3: Plan Out Ahead
Don't, don't, please don't make up the story as you go along. There's a high possibility that it will lead to plot holes plus you the creator will be dissatisfied with your own work. If you plan the story out ahead of time, you always have time to make adjustments and additions. Most of the time, making up the story as you go along will make your game seem really rushed and newbish. Sure you don't have to plan everything out, but at least get a basic outline of what's going on.
Game Design Tip #4: Develop
You should really have a good idea about the world you are creating and all of the environment within a game. I mean, you did create it so why not develop it further? It will help you get a better idea of how everything works, including the character's personalities, which will definitely come in handy when creating dialogue or just designing the game. It's always a benefit.
Game Design Tip #5: Make the game for yourself
What I mean by this is that you should make the game to please yourself, not others. Now, I'm not saying create something completely obscure, but make something that you find interesting and that you like. If the game becomes a chore, then abandon the project. Game making is for fun for yourself, so don't worry if you're worried that you might displease others if you decide to quit your game. And hey, if you decide to pick it back up again years later, than by all means go ahead. Furthermore, don't settle, always strive for perfection in your game until you are pleased.
Game Design Tip #6: Don't bite more than you can chew
Just as it says, don't promise us a million features if you can't deliver them all to us. Make sure you know your own limits before you promise us anything at all, because all the promises in the world won't make your game any better if you can't deliver them to us.
Game Design Tip #7: Tinting and Atmosphere
To set the atmosphere for a certain scene, it would be wise to tint the screen appropriately. That doesn't mean blast the screen a deep red when somebody is mad, just tint the screen subtly to correspond with a certain environment. For example, a graveyard could use a blue tint to it. Don't use tinting to correspond with characters, use it to correspond with the environment to help add to the already established atmosphere.
Game Design Tip #8: Screen Shot Capturing
There are many ways to take screen shots of your game, however if you plan to do a lot of screen shots I recommend you use an image program that has a feature for capturing screen shots in it, because the "Print Screen" just won't cut it. My program of choice is Irfanview, because if you can set it to one button and set it to one folder, then all you need to do is press whatever button you set to capture screen shots (I use F2) and it will automatically capture it and send it to the designated folder. No hassle, no MS Paint pasting required at all either. Just press the button.
Okay, that's all for now. It's up to the rest of you to contribute your own ideas. Here are some suggestions, a good portion of it thought of by Cyberian, of what you should focus on:
- Creativity
- Coding
- RPG Maker
- Spriting
- Composing
- Style
- Gameplay
- Atmosphere
- Feel
- Design
- Motivation
- Characters
- Concepts
- Story Writing





Oh! ....Cake!?








