Project Monkey Pro
Started by
Skull
, Apr 29 2010 12:12 PM
6 replies to this topic
#1
Posted 29 April 2010 - 12:12 PM
Okay, so since there seems to be an interest in rom hacking, I've decided to make this thread here specifically concerning the Monkey Pro hack. Here's the info so far.
World#--------------World Name---------------Boss--------------------World/Level Designer(s)
1--------------------Suitsville-----------------Lazlo--------------------Unknown at this point
2
3
4--------------------Skull Castle--------------Skull-------------------Skull (I call dibsies on myself)
5
6
7
8-----------------------------------------------Monkey Dog
9
10
Overworld designers:
Sprite designers:
Coders:
Play Testers:
Music Composers:
________________________________________________________________________________
Now at this point, since we are just getting started, I think it would be best if this hack is, well, more vanilla. That is untill we get more custom sprites, graphics, and music, it would probebly be best if we just used the graphics all ready inherent in the game.
So, anything you want to see? Any levels or worlds you want? Also, it would help if you said what kind of world it will be. I'm looking at you Lazlo, I like your idea, but what would a Suitsville look like?
QUICK EDIT: I have built a quick world map, consisting of now 10 worlds, each one has 8 levels in them. Just an FYI.
World 1:Suitesville:
1:
2:
3:
4:
5:
6:
7:
8:
World 2:
World 3:
World 4:Skull Castle. Ever play a Mega Man game? Think that.
1:
2:
3:
4:
5:
6:
7:
8:Final Confrontation: The final battle with Skull.
World 5:
World 6:
World 7:
World 8:
Bonus World 1:
Bonus World 2:
World#--------------World Name---------------Boss--------------------World/Level Designer(s)
1--------------------Suitsville-----------------Lazlo--------------------Unknown at this point
2
3
4--------------------Skull Castle--------------Skull-------------------Skull (I call dibsies on myself)
5
6
7
8-----------------------------------------------Monkey Dog
9
10
Overworld designers:
Sprite designers:
Coders:
Play Testers:
Music Composers:
________________________________________________________________________________
Now at this point, since we are just getting started, I think it would be best if this hack is, well, more vanilla. That is untill we get more custom sprites, graphics, and music, it would probebly be best if we just used the graphics all ready inherent in the game.
So, anything you want to see? Any levels or worlds you want? Also, it would help if you said what kind of world it will be. I'm looking at you Lazlo, I like your idea, but what would a Suitsville look like?
QUICK EDIT: I have built a quick world map, consisting of now 10 worlds, each one has 8 levels in them. Just an FYI.
World 1:Suitesville:
1:
2:
3:
4:
5:
6:
7:
8:
World 2:
World 3:
World 4:Skull Castle. Ever play a Mega Man game? Think that.
1:
2:
3:
4:
5:
6:
7:
8:Final Confrontation: The final battle with Skull.
World 5:
World 6:
World 7:
World 8:
Bonus World 1:
Bonus World 2:
Ride the tiger. You can see his stripes but you know he's clean.
#2
Guest_Rear Admiral Floyd_*
Posted 30 April 2010 - 03:43 AM
whut? another community game?
#3
Posted 30 April 2010 - 05:10 AM
Yes, another community game. You want to be a part of it?
Ride the tiger. You can see his stripes but you know he's clean.
#4
Posted 30 April 2010 - 07:56 AM
can you post a link to some of the graphics we can use and the like? i mean, itd be cool and all to do some sort of space casino zone, but idk what i can use
you awaken in the intestinal tract of satan. you must defeat the hydra to escape. your only weapon is righteous anger.
#5
Posted 30 April 2010 - 09:05 AM
That sounds pretty cool, and could be easily done, but as far as in game graphics go, no a whole lot can be done to do that. I could see combine the graphics of the ghost house to the night sky style levels.

the basic overworld palette that would also work best has been highlighted. Were you interested in this being and entire world? And if so, which one, and what do you want as the boss? *current bosses all ready posted are tentative at this time*

the basic overworld palette that would also work best has been highlighted. Were you interested in this being and entire world? And if so, which one, and what do you want as the boss? *current bosses all ready posted are tentative at this time*
Ride the tiger. You can see his stripes but you know he's clean.
#6
Posted 30 April 2010 - 11:39 AM
how do the layers separate? i think i see a background, middle ground, and foreground. are the ghosts part of their own layer? or are they an object?
you awaken in the intestinal tract of satan. you must defeat the hydra to escape. your only weapon is righteous anger.
#7
Posted 30 April 2010 - 12:11 PM
There are 2 layers in Super Mario World. There is a forground and a background. The background is usually just the level's backdrop, however, under a certain setting this can be changed. Under Change Properties in header, there is a drop down called SNES regesters and Level modes, from there you can change the level's layout, whether its Vertical or Horizontal, whether its a normal or dark level (dark just dims all the on screen graphics and allows the use of the disco-ball effect from Bowser's castle) and whether the level has a background or a layer 2 background. A layer 2 backgrounds allows you to construct forground effects that move, such as rising and falling or scrolling terrain in a normal non scrolling level.
The sprite layer that you see, the one with the ghosts and the turtles is a layer that is independent of the background and forground layer, yet is dependent on the placement of the forground layer. You can have ghosts in caves, forests, castles, and grasslands, they are not just limited ghost houses. All of these layers can be edited and changed in Lunar Magic, and in the newest version, there is more options in regards to mixing and matching the graphics layers. Before, you were just limited to a single theme (ghost house, castle, grassland, etc.) But now you can combine up to 2 additional palettes, allowing you to add grassland, ghost house, cave, castles etc. to other levels.
But this is all limited to the specific use of only Super Mario World graphics. Custom graphics can be added to supplant and replace the ones all ready existing. There is like, some 50 something palettes in Super Mario World. Lunar Magic allows for the addition of hundreds of more, that is including terrain and sprites.
The sprite layer that you see, the one with the ghosts and the turtles is a layer that is independent of the background and forground layer, yet is dependent on the placement of the forground layer. You can have ghosts in caves, forests, castles, and grasslands, they are not just limited ghost houses. All of these layers can be edited and changed in Lunar Magic, and in the newest version, there is more options in regards to mixing and matching the graphics layers. Before, you were just limited to a single theme (ghost house, castle, grassland, etc.) But now you can combine up to 2 additional palettes, allowing you to add grassland, ghost house, cave, castles etc. to other levels.
But this is all limited to the specific use of only Super Mario World graphics. Custom graphics can be added to supplant and replace the ones all ready existing. There is like, some 50 something palettes in Super Mario World. Lunar Magic allows for the addition of hundreds of more, that is including terrain and sprites.
Ride the tiger. You can see his stripes but you know he's clean.
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