The good side of flash games is they are easy to make, since action script (flash language) is easy to learn (also buggy and break a lot of coding rules). Like I would define myself as artist that can code. As what you need to start:
- A program to code action script. You can use adobe flash (pay, also called Flash IDE) or flash develop (free, programmer friendly but no stage which is useful for artists).
- Some graphics or nice particle effects. You can use stock images, hire artists, or any other options.
- some musics and sounds (can get free from newgrounds.com and freesound.org ).
- A handful of tutorials. I start from flash-foundation.com but it happens that tutorials have to match 'your style' to make you understand them.
- flashgamelicense.com . A way to sell flash games without emailing 1001 sponsors that got 1001 emails everyday!
- mochimedia.com . The most popular and widely avaiable ads service for flash games.
- jayisgames.com . Theirs casual game reviews are high quality, you can learn from their analysis.
- game idea. Either make 'another clone' or make your own ideas.
- Do not start from making rpg. Although their codes are simple to write, they took a lot of months to make.
- Avoid using propietary / copyrighted materials! Big sponsors won't sponsor another mario game and you might caught into troubles!
- Do not hesitate to ask.
- Only games that are not widely available on the internet can sell.














