Ideas for a Game Maker
#1
Posted 16 October 2008 - 12:54 AM
And we were talking.
And I forget why, but he said he should make a Game Maker. Now...historically...both me and him have said this a multitude of times...and neither of us even start. So I started talking about what I thought would be cool in a Game Maker. So here are my ideas:
-It'd be based off of RM series...2D style, simple, easy to use.
-It'd be completely web based. I would assume. It'd be like a Google App or Zoho or any of those fun and fancy web AJAX apps. So this will make people's games available from anywhere and can be used and played with any OS. This also makes updates extremely easy.
-Games would be able to be played on the website or down loadable and playable offline. Although most likely this will force it to be Java based to be easily playable on all OSs...But this helps game makers. All games will be on the website, and if they don't allow it to be down loadable people can't look at their code and steal their custom resources.
-There would be a database for resources. This would make it easy to find resources without having to search a million sites. It would also give good resource makers their much deserved credit. And of course you can upload your own custom resources without having everyone be able to use it.
-Database of code. There could be a database of prewritten code for noobs. That would easily be editable...maybe.
-Database of systems. Like menu and battle systems. This could help new game makers tons, and let programmers show off their leet skills. It could easily be put into games considering on how the maker is coded.
-Easy coding. With this totally being online, it'd be easy to update to help make the code better for what the community wants to do. Instead of it to just be out there and never be usable. You could also put in what I found interesting about Minerva, and use HTML for coding of systems. Using divs and objects in HTML would probably be the easiest way to code a menu. And since the maker is already rendering all the web nonsense...it's practical to have.
-Side apps. Like Charas to make character sets and quickly be put into the game. Or a WYSIWYG type thing for menus.
-Autosaving. Your project could be saved on the server every so often. Like emails in Gmail.
MAJOR problems I have with my ideas...
-Fucking hard to code.
-Fucking hard to code a way to play the games. And exporting the game to play offline.
-Not being able to do stuff offline. How the maker would be made...it'd be difficult to make something compatible. And if you were to do that, it'd be a bitch to export and import.
-Genericness would be at an all time high. It'd be so easy for anyone to make a game everyone will...but the possibilities for what one could do with this maker would be great.
-Bandwidth. It would use a lot of it.
And I have other ideas/problems with my ideas but tired.
#2
Posted 17 October 2008 - 02:25 AM
#3
Posted 18 October 2008 - 12:04 PM
The ideas behind it are good and I would definitely support this if it got started...I just see it as incredibly hard to code.
Yeah game here but if you've got the unlazyness to do it, I have quite a few suggestions of things you could add to it like auto shadow casting on objects etc; I have alot more possibilities but we'll see where this thing leads.
The online maker would kinda be a drag considering working offline would be easier for people who don't have online all the time. Uploading your finished product into the online reader seems smarter to me but that's just me.
Oh! ....Cake!?
#4
Posted 18 October 2008 - 01:39 PM
Yeah buuuuuuuut that's like so much more work.The online maker would kinda be a drag considering working offline would be easier for people who don't have online all the time. Uploading your finished product into the online reader seems smarter to me but that's just me.
There is convenience in online Apps, thus why Zoho, Google, etc...do so well.
#5
Posted 19 October 2008 - 09:56 AM
#6
Posted 19 October 2008 - 10:12 AM
Yeah, that is what I was thinking.Perhaps if it were made in Java it could be both online and offline. I'm not sure about that, but I think it would be possible.
However~ I fucking hate Java. I'd far more prefer to do it in something like ROR.
#7
Posted 19 October 2008 - 02:45 PM
#8
Posted 19 October 2008 - 07:23 PM
For A) Ruby is pretty easy and flexible, annnnnnnnnnnd RubyMRI can run on any OS. I am NOT sure if it's as interchangeable with ROR as Java with...Java is...but I'm sure it's the same basics.
B) First audience this would target is the RM market. And what does the XP/VM people already know? Ruby.
C) I fucking hate Java.
#9
Posted 19 October 2008 - 07:28 PM
Wow, this sounds like more work than I had anticipated despite presuming it was going to be a lot of work.
Yeah, don't use Java ... sometimes it works in Firefox, and other times it crashes Firefox (and I was using the exact same code >.> ) ...
#10
Posted 19 October 2008 - 10:05 PM
#11
Posted 19 October 2008 - 10:53 PM
Flash gets rid of the trying to make it a web app like Google Apps or Twitter or Zoho.Might be fun to do in Flash...
And you'd have so much going on in the Flash...it just wouldn't run very well for everyone.
#12
Posted 10 January 2009 - 10:44 PM
The best way to start your project is to make a simple game with user-submit-able map maker. From that it would be easier to develop it into game maker-- especially you will get support from people if you already success on the map maker. Be aware that learning action script itself took around 1 years, and 3 years to MASTER it. A good game made in at least 4 months.
At least it is easier than JAVA and more friendly for designers.
#13
Posted 10 January 2009 - 11:38 PM
I'd much more prefer Ruby on Rails (which I really want to learn too) or Python.
#14
Posted 12 January 2009 - 03:30 PM
#15
Posted 13 January 2009 - 11:41 PM
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