Lesson 6 - Condition Masks
- Special Conditions
Shadowtext: My head....urghh.
Master Mage: "Today we will make the Regenerative condition. It's not easy, but most of the techniques aren't."
Shadowtext: Right. We'll make a condition, but make it unhealable, and give it no effects. Call it "Regen" or "Regenerating" or "Photosynthesis" or "Wing of Gerbil" or something.
Master Mage: "Wing of Gerbil?"
Shadowtext: Whatever. Anyway, now to inflict this condition, you must use the Status Infliction algorythm from lesson....3 was it? Anyway, you need to modify it like this.
Battle Event "Reg_Inflict"
Condition Switch."Regen_Inflict" = ON
vSuccessRate RandomNumber 1 * 100
ForkConditions vSuccessRate 45 Above
____ForkConditions Switch."Regenerative" = ON
____vRegChar = RandomNumber 1 * 4
____Comment: "The above randomly chooses a character."
____Switch."Regenerative" = ON
Master Mage: "And you understand. You're making it to where the world can notice an effect on someone. Now for the upkeep."
Shadowtext: Yes. One Black Mana every turn or discard Jun...
Master Mage: "Not that upkeep."
Battle Event "Regen Upkeep"
Conditions: Switch."Regenerative" = ON
vSuccess = RandomNumber 1 * 100
vSuccess = vSuccess + vNumber_of_Rounds
ForkConditions vSuccess 20 Above
____Switch."Regenerative" = OFF
____Message: "Regeneration wore off."
Master Mage: "So then that's the "Regen" ability. But any cumulative effect can be done like that."
Shadowtext: Yes, and a "Shield" spell would be similar to conjuration plus a false condition. So now you know
vNumber_of_Rounds = vNumber_of_Rounds + 1
vNumber_of_Rounds = vNumber_of_Rounds * 5
Comment: "The number of rounds makes the condition go away."
||Lesson 6 - Condition Masks|
|Jan 01, 2013|
|Page Views: 444|
|Written for: Rm2k|
|Related: Lesson 7 - Item Fragility|
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