Lesson 13 - Avataric Weapons
- User Stat-based Equipment
Shadowtext: You've got the idea.
Master Mage: "We should have included this in 'Artificial Magic.' Anyway, you'll need an 'Atma Weapon.' A regular sword for the most part, but with an enchantment."
Shadowtext: Yeah, a regular weapon. Or ten of 'em. Basically, it's like Hyper-Conjuring. And it'll need to be in every single battle. Okay, it'll be like this. Assume that AtmaWeapons are Weapons 10-20.
Battle Event "Atma"
vWeapon = Hero.(Owner of Atma).ArmsNo.
ForkConditions vWeapon 10 Bigger
____ForkConditions vWeapon 20 Smaller
________vHP = Hero.(Owner of Atma).HP
________vHP = vHP / Hero.(Owner of Atma).MaxHP
________Comment: "This tells what percent of his MaxHP
________Comment: "The hero is at."
________ForkConditions vHP 0 Bigger
____________ForkConditions vHP 10 Smaller
________________ChangeEquipment.(Owner of Atma).(Atma 1)
________________AddItem.DropItem.Variable vWeapon 1
________Comment: Repeat Nine Times. And increment by 10.
Shadowtext: Now if you have multiple people who can equip the Atma, repeat that event for each of them.
Master Mage: "Succinctly done."
Shadowtext: I'm getting better at this. The best way to learn is to teach!
Master Mage: "What happend to 'Those who can't do, teach?'"
Shadowtext: Yeah, well...
||Lesson 13 - Avataric Weapons|
|User Stat-based Equipment|
|Jan 01, 2013|
|Page Views: 402|
|Written for: Rm2k|
|Related: Lesson 14 - Coin Toss|
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