Any Android App Developers?
#1
Posted 08 October 2012 - 02:44 PM
Old flash signature has been revived for nostalgic purposes. Too bad RpgWizard hasn't been revived. :\
#2
Posted 08 October 2012 - 03:03 PM
I wanted orange. It gave me lemon-lime...
#3
Posted 08 October 2012 - 03:09 PM
Old flash signature has been revived for nostalgic purposes. Too bad RpgWizard hasn't been revived. :\
#4
Posted 08 October 2012 - 03:51 PM
Sure, if you'll do the JAVA I'm in./>Your brother always out-shone me. You were always the creative one, Bean. I'll do the JAVA. You do the creativity bit. Cmon, I'm bored. Let's finally live up to our potential. :)
We should make an RPG trading game where your party indirectly influences the outcome of a three-way war by taking quests to transport crucial supplies from strategic locations. That's the current manifestation of the same game idea I had when I first joined RPGWizard. The idea just won't die.
I wanted orange. It gave me lemon-lime...
#5
Posted 08 October 2012 - 04:20 PM
Old flash signature has been revived for nostalgic purposes. Too bad RpgWizard hasn't been revived. :\
#6
Posted 08 October 2012 - 04:27 PM
/>
Sure, if you'll do the JAVA I'm in.
Your brother always out-shone me. You were always the creative one, Bean. I'll do the JAVA. You do the creativity bit. Cmon, I'm bored. Let's finally live up to our potential. :)
We should make an RPG trading game where your party indirectly influences the outcome of a three-way war by taking quests to transport crucial supplies from strategic locations. That's the current manifestation of the same game idea I had when I first joined RPGWizard. The idea just won't die.
I had an idea for a game kind of like that, except it was like...I forget the name. But it involved using the GPS to interact with people in your general area and divide lines or whatever. It was mainly an economy simulator.
#7
Posted 08 October 2012 - 04:35 PM
Yes, an economy simulator is exactly what I'm thinking. On one level there'd be three AI's effectively playing a very simple RTS with each other. And that generates quests to either intercept or escort supplies./>
Sure, if you'll do the JAVA I'm in.
Your brother always out-shone me. You were always the creative one, Bean. I'll do the JAVA. You do the creativity bit. Cmon, I'm bored. Let's finally live up to our potential. :)
We should make an RPG trading game where your party indirectly influences the outcome of a three-way war by taking quests to transport crucial supplies from strategic locations. That's the current manifestation of the same game idea I had when I first joined RPGWizard. The idea just won't die.
I had an idea for a game kind of like that, except it was like...I forget the name. But it involved using the GPS to interact with people in your general area and divide lines or whatever. It was mainly an economy simulator.
I'm not sure how I feel about GPS stuff. It has a lot of potential, but I have no idea how you'd implement in a meaningful way that scales to the amount of players you have in your local area.
I wanted orange. It gave me lemon-lime...
#8
Posted 08 October 2012 - 04:38 PM
One also involves a three sided war. My basic app was going to be a variation of rock, paper, scissors. The premise was on an ice planet and the three sides were metal, ice, and fire. Metal tools shatter ice. Ice extinguishes fire. Fire melts metal.
The second involved global domination involving GPS. You could go to certain areas IRL and claim them for your overall faction, and your smaller guild.
We all think so alike.
Old flash signature has been revived for nostalgic purposes. Too bad RpgWizard hasn't been revived. :\
#9
Posted 08 October 2012 - 04:40 PM
Although I understand your point.
#10
Posted 08 October 2012 - 04:47 PM
I like your idea Bean. I def need to brush up on my JAVA. I may actually have a long enough attention span to complete a project now. ... I guarantee nothing.
Old flash signature has been revived for nostalgic purposes. Too bad RpgWizard hasn't been revived. :\
#11
Posted 08 October 2012 - 04:54 PM
Yeah, I really like how minimalistic phone games are, they're stripped right down to their core gameplay mechanics with no fluff and cutesy graphics to hold it all together. Plus I think you could do really intuitive interfaces with the touchscreen, which helps as RPG games often involve navigating through inventory screens and character sheets etc./>GPS aside, there's alot of simple, fun, highly addictive phone games, that focus on fun and gameplay, instead of graphics and voice acting.
Awesome. I've been thinking a good project to help me learn PHP would be to code a prototype of the game with just a text interface to see how the gameplay I have in my head actually plays./>I like your idea Bean. I def need to brush up on my JAVA. I may actually have a long enough attention span to complete a project now. ... I guarantee nothing.
... I gaurantee nothing also.
I wanted orange. It gave me lemon-lime...
#12
Posted 08 October 2012 - 08:47 PM
I have had this same idea. With a dynamically generated world/cities based on city data from Google maps./>The second involved global domination involving GPS. You could go to certain areas IRL and claim them for your overall faction, and your smaller guild.
We all think so alike.
#13
Posted 09 October 2012 - 06:20 AM
Old flash signature has been revived for nostalgic purposes. Too bad RpgWizard hasn't been revived. :\
#14
Posted 09 October 2012 - 07:35 AM
* * * Stars' Final Fantasy Challenge * * *
Final Fantasy I - Completion Time 14:11
Final Fantasy II - Completion Time 27:03
Final Fantasy III - Play Time 07:24
Final Fantasy IV - Play Time 04:01
Final Fantasy V
Final Fantasy VI
#15
Posted 09 October 2012 - 08:21 AM
I am surprised that a GPS game like that hasn't been developed yet tho, since it seems many have had the same idea.
Old flash signature has been revived for nostalgic purposes. Too bad RpgWizard hasn't been revived. :\
#16
Posted 19 October 2012 - 10:55 AM
It's much easier than learning the Android SDK, but the documentation is a bit scattered. Still, it can do some wonderful things.
Hal is a game I helped develop in 48 hours. Specifically I did some work with sprite rendering and designed a reusable messagebox system.
I'm currently in the process of developing a small multiplayer sidescrolling RPG/platformer mashup, with the eventual goal of porting my 2k3 project to Android. It's a lot of fun! If you have some experience with Java programming, I'd say give it a go.
#17
Posted 19 October 2012 - 11:05 AM
http://adventuretime..._Petrikov_1.PNG
I think I'll download and play it though.
#18
Posted 19 October 2012 - 01:31 PM
/>I'm in the process of learning LibGDX, a framework for developing Java/Android/HTML5 games.
It's much easier than learning the Android SDK, but the documentation is a bit scattered. Still, it can do some wonderful things.
Hal is a game I helped develop in 48 hours. Specifically I did some work with sprite rendering and designed a reusable messagebox system.
I'm currently in the process of developing a small multiplayer sidescrolling RPG/platformer mashup, with the eventual goal of porting my 2k3 project to Android. It's a lot of fun! If you have some experience with Java programming, I'd say give it a go.
Wow DHM. You are alot more advanced than I am. I just bought a book on the Android SDK, but my Java skills are crude at best. Be sure to post any other projects you are working on. I'll definitely have to try out Hal.
Old flash signature has been revived for nostalgic purposes. Too bad RpgWizard hasn't been revived. :\
#19
Posted 19 October 2012 - 02:25 PM
I wanted orange. It gave me lemon-lime...
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