Save Points
#1
Posted 13 May 2012 - 11:11 AM
First off, I think I should bring up what I think is the stupidest use of save points, which is Donkey Kong Country. Which forces you to play through almost an entire world before you can even save, which is ridiculous.
I bring up saves because of the two games I started playing recently: Radiant Historia and Harvest Moon.
Radiant Historia is your commonplace RPG (at least so far, I haven't played it much), and doesn't allow you to save by will. There's save points. But they are all literally five feet away from each other. I can understand that save points kind of make the game a bit harder, but not if you put them everywhere. You might as well just allow me to save in menu.
Harvest Moon on the other hand allows you to save whenever wherever. Which I like, because it makes my life easier...but it also makes it so much easier to cheat. I could just keep loading my game over and over again until I get the game to do what I want. Which makes it nice for me...but it's also cheating and makes me feel odd about it all. The same thing with Elder Scrolls and Fallout. Being able to save and load until you win makes the game much easier for me and allows me not to get as frustrated with it, but it also makes the game waaay too easy (to an extent).
What are your guy's thoughts?
#2
Posted 13 May 2012 - 11:39 AM
video games are a strange experience because you can know that there is an ending without knowing the middle.
you awaken in the intestinal tract of satan. you must defeat the hydra to escape. your only weapon is righteous anger.
#3
Posted 13 May 2012 - 03:18 PM
I guess you can approximate autosaving by asking, "Would you like to save?" after major events. One could also code an event that sends the player to a spawn point when they get a Game Over, but I don't know that it's possible when loading a saved game.
As for RPGs, I generally like to be able to save anywhere when I'm on the world map or in areas without enemies, like towns. If it's not an action RPG like Elder Scrolls, I don't mind if dungeons only let you save at specific points, perhaps at the midway point if it's long, and again before any bosses or mini-bosses.
* * * Stars' Final Fantasy Challenge * * *
Final Fantasy I - Completion Time 14:11
Final Fantasy II - Completion Time 27:03
Final Fantasy III - Play Time 07:24
Final Fantasy IV - Play Time 04:01
Final Fantasy V
Final Fantasy VI
#4
Posted 13 May 2012 - 08:13 PM
I like when save points are obvious (i.e., anything but Epic Mickey) because I like to know that I'm saving. At all times.
I'm okay with not being able to save anywhere I want, if only because it helps me judge when I should prepare my items for a battle or something (since in most of my games, save points only come up before boss battles or other big events, and that's always handy for me).
#5
Posted 13 May 2012 - 11:52 PM
#6
Posted 14 May 2012 - 06:27 AM
* * * Stars' Final Fantasy Challenge * * *
Final Fantasy I - Completion Time 14:11
Final Fantasy II - Completion Time 27:03
Final Fantasy III - Play Time 07:24
Final Fantasy IV - Play Time 04:01
Final Fantasy V
Final Fantasy VI
#7
Posted 14 May 2012 - 09:15 AM
In general, I only like the idea of saving wherever because I like to go back and rewatch scenes without having to replay the entire game. Like, my favorite parts...Buut I am much happier with games that have a "cutscene" section that I can access after I beat the game. Much more efficient. And very useful, in 999!
#8
Posted 14 May 2012 - 12:21 PM
That said, I actually only occasionally save my game. Auto-saving in many games has become so well executed and super convenient, that I almost entirely rely on auto saves these days. I especially like games that keep three or four autosaves (like Valve games).
The reason I feel this way in both cases is because having to replay entire sections of a game because of 1) not having a near enough save point to where I died, or 2) forgetting to save recently and sometimes losing hours of gameplay are just too inconvenient. I have quit playing games entirely for this reason. Not recently, though, because games are getting nicer with saves.
The universe is a cruel, uncaring void. The key to being happy isn't a search for meaning. It's to just keep yourself busy with unimportant nonsense, and eventually, you'll be dead.
-Mr. Peanutbutter
#9
Posted 14 May 2012 - 04:46 PM
Of course, this would be a horrible idea for any other kind of game ever. xp
* * * Stars' Final Fantasy Challenge * * *
Final Fantasy I - Completion Time 14:11
Final Fantasy II - Completion Time 27:03
Final Fantasy III - Play Time 07:24
Final Fantasy IV - Play Time 04:01
Final Fantasy V
Final Fantasy VI
#10
Posted 14 May 2012 - 07:07 PM
i never got frustrated by that because it was never boring. cutscenes were skipable, and generally if you could figure out how to fight the boss, you could kill it within a few tries.
you awaken in the intestinal tract of satan. you must defeat the hydra to escape. your only weapon is righteous anger.
#11
Posted 15 May 2012 - 05:17 PM
But also, I hate when there's a save point right before a cutscene you can't skip right before a boss battle and oh yeah, there's only one save slot.

Or, to put it more politely, "Neener neener."
-all my friends that came with are drinking out in the car
--forever alone
+\- joke's on them i'm too drunk to drive
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